Natural Selection 2

Natural Selection 2

[Shine] Epsilon
151-160 van 214 items weergegeven
< 1 ... 14  15  16  17  18 ... 22 >
Update: 26 apr 2015 om 4:45

Fixed some small bugs:
- PGPStatus showed up for freshly connected players even though the round was already going on
- Typo in customspawns caused some script errors

Update: 26 apr 2015 om 3:56

Starting new project epsilon

Update: 21 apr 2015 om 10:11

Pregameplus:

- Be a pirate and hook more stuff at the first world's tick so other mods don't steal our gold (overload our hooked functions)

Update: 21 apr 2015 om 0:10

PregamePlus:
- Fixed that the DisableMines option was not working
- Fixed that the plugin hooks were registered twice when reloading it.
- Fixed compatible issues with CompMod
- Cover up for higher network latencies (up to 500 ms), so the status messsage uses the correct parameters.

Update: 19 apr 2015 om 16:21

Update: 18 apr 2015 om 0:37

Update: 17 apr 2015 om 13:44

Fixed some holes in the "disabling logic" of pgp+. Sorry for the trouble

Update: 17 apr 2015 om 13:32

Update: 17 apr 2015 om 12:51

Pregame++:
- Changed the way how the status messages get networked:
- This makes them ways less buggy, so they get removed properly
- Less network traffic and server load.
- Fixed that the armor/weapon upgrade status gui did not show up with pregame++ enabled.

Update: 7 apr 2015 om 23:31

Custom Spawns:
- Fixed a small issue not the plugin was not disabled correctly when the given map was disabled in the config.