Natural Selection 2

Natural Selection 2

[Shine] Epsilon
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Mis à jour le : 26 avr. 2015 à 4h45

Fixed some small bugs:
- PGPStatus showed up for freshly connected players even though the round was already going on
- Typo in customspawns caused some script errors

Mis à jour le : 26 avr. 2015 à 3h56

Starting new project epsilon

Mis à jour le : 21 avr. 2015 à 10h11

Pregameplus:

- Be a pirate and hook more stuff at the first world's tick so other mods don't steal our gold (overload our hooked functions)

Mis à jour le : 21 avr. 2015 à 0h10

PregamePlus:
- Fixed that the DisableMines option was not working
- Fixed that the plugin hooks were registered twice when reloading it.
- Fixed compatible issues with CompMod
- Cover up for higher network latencies (up to 500 ms), so the status messsage uses the correct parameters.

Mis à jour le : 19 avr. 2015 à 16h21

Mis à jour le : 18 avr. 2015 à 0h37

Mis à jour le : 17 avr. 2015 à 13h44

Fixed some holes in the "disabling logic" of pgp+. Sorry for the trouble

Mis à jour le : 17 avr. 2015 à 13h32

Mis à jour le : 17 avr. 2015 à 12h51

Pregame++:
- Changed the way how the status messages get networked:
- This makes them ways less buggy, so they get removed properly
- Less network traffic and server load.
- Fixed that the armor/weapon upgrade status gui did not show up with pregame++ enabled.

Mis à jour le : 7 avr. 2015 à 23h31

Custom Spawns:
- Fixed a small issue not the plugin was not disabled correctly when the given map was disabled in the config.