Arma 3
Dead's Overthrow
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Update: 30 Jul, 2021 @ 4:56pm

-Fixed Legitmacy not saving
-Fixed buying garrisons placing the troops in the wrong location
-Halved weight of certain goods.

Update: 7 Apr, 2021 @ 2:38am

TBA

Update: 7 Oct, 2020 @ 2:28am

- Fixed file naming convention
- Attempted fix for infinite loading screen bug

Update: 6 Oct, 2020 @ 6:13pm

- Fixed JIP issue with economic data
- Fixed many bugs around the Recovery Vehicle
- Reduced weight of factory goods
- Edited QRF priorities, will now focus on sending troops via ground rather than air (among other things.)
- Edited some pricing data
- A few other small bug fixes

Update: 16 Sep, 2020 @ 9:25pm

-Added a buildable drone jammer to towns, giving a way to purge the annoying machines
-Building a house in a town now slightly boosts its population
-Various other fixes

Update: 16 Aug, 2020 @ 7:22am

-Fixed typo in respawn code

Update: 15 Aug, 2020 @ 5:52pm

- (Hopefully) fixed saving of new data types.
- Recovery truck now can be overfilled when looting (justifying its large cost.)

Update: 12 Aug, 2020 @ 6:27pm

-Fixed pricing issue with some ak74 variants
-Fixed car shop dealer not despawning
-Removed VCOM ai from units on players side
-Building houses in a town now slightly increases its population
-Various other bug fixes

Update: 7 Aug, 2020 @ 6:05pm

-You now need to be near an owned base/town to transfer funds to the resistance (no more infinite space-time bank)
-Fixed gang weapon job not properly removing weapon
-Shopkeepers now actually own their store
-Added limit to amount of hireable police per town to prevent lag in extreme cases
-Moderately increased the price of realestate
-Fixed exporting
-Fixed NATO informat mission

Update: 4 Aug, 2020 @ 12:51pm

-Fixed error in NATO QRF script
-Fixed error in wanted loop script