Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
Visualizzazione di 31-39 elementi su 39
< 1  2  3  >
Aggiornamento: 11 mag 2020, 4:00

- fixed bug with RoadGate (Small) not putting its traffic light on the correct Road Post when 2 gates are adjacent on a double road
- fixed sprite orientation of RoadGate (Large) when opening/closing

Aggiornamento: 10 mag 2020, 7:16

- updated some menu tooltips
- removed default Road Gate from the Doors menu since it gets replaced by Road Gate (Large) anyway
- removed Road Gate (Large) from the Doors menu, since it's using a spawner in the Staff menu
- updated manifest.txt

Aggiornamento: 5 mag 2020, 10:16

- added limo garage
- adjusted grants

Aggiornamento: 1 mag 2020, 3:37

- fixed numbers with queued stack not being updated when items got teleported away from traffic terminal
- truck drivers now start unloading quicker, no more waiting for activation job on the cargo control
- fixed traffic lights on large gates, you'll need to reset them by disable/enable traffic lights on existing large gates

Aggiornamento: 1 mag 2020, 1:43

- fixed road posts of small gates not changing to correct sprite in some cases
- cargo trucks no longer stop at other stations than the ones they are heading for
- added room descriptions for cargo/intake/emergency in the menu
- floor materials are no longer teleportable to reduce the amount of empty trucks

Aggiornamento: 30 apr 2020, 9:44

fixed GrandCheckerTerminal not going to Exports
fixed Traffic Termnal error during reading trooptruck skin when placing another terminal.

Aggiornamento: 30 apr 2020, 8:13

fixed room requirements for Intake Area

Aggiornamento: 30 apr 2020, 4:16

- fixed TroopTruck skin not applied when soldiers are called
- fixed bug when a different call-out type was brought to an emergency station after it unloaded a first call-out

Aggiornamento: 30 apr 2020, 2:14

Initial test release