Prison Architect

Prison Architect

Advanced Roads 2.0 (bug bash release)
39개 중 31~39개 표시 중
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업데이트: 2020년 5월 11일 @ 오전 4시 00분

- fixed bug with RoadGate (Small) not putting its traffic light on the correct Road Post when 2 gates are adjacent on a double road
- fixed sprite orientation of RoadGate (Large) when opening/closing

업데이트: 2020년 5월 10일 @ 오전 7시 16분

- updated some menu tooltips
- removed default Road Gate from the Doors menu since it gets replaced by Road Gate (Large) anyway
- removed Road Gate (Large) from the Doors menu, since it's using a spawner in the Staff menu
- updated manifest.txt

업데이트: 2020년 5월 5일 @ 오전 10시 16분

- added limo garage
- adjusted grants

업데이트: 2020년 5월 1일 @ 오전 3시 37분

- fixed numbers with queued stack not being updated when items got teleported away from traffic terminal
- truck drivers now start unloading quicker, no more waiting for activation job on the cargo control
- fixed traffic lights on large gates, you'll need to reset them by disable/enable traffic lights on existing large gates

업데이트: 2020년 5월 1일 @ 오전 1시 43분

- fixed road posts of small gates not changing to correct sprite in some cases
- cargo trucks no longer stop at other stations than the ones they are heading for
- added room descriptions for cargo/intake/emergency in the menu
- floor materials are no longer teleportable to reduce the amount of empty trucks

업데이트: 2020년 4월 30일 @ 오전 9시 44분

fixed GrandCheckerTerminal not going to Exports
fixed Traffic Termnal error during reading trooptruck skin when placing another terminal.

업데이트: 2020년 4월 30일 @ 오전 8시 13분

fixed room requirements for Intake Area

업데이트: 2020년 4월 30일 @ 오전 4시 16분

- fixed TroopTruck skin not applied when soldiers are called
- fixed bug when a different call-out type was brought to an emergency station after it unloaded a first call-out

업데이트: 2020년 4월 30일 @ 오전 2시 14분

Initial test release