Prison Architect
Advanced Roads 2.0 (bug bash release)
Εμφάνιση 31-39 από 39 καταχωρίσεις
< 1  2  3  >
Ενημέρωση: 11 Μαϊ 2020 στις 4:00

- fixed bug with RoadGate (Small) not putting its traffic light on the correct Road Post when 2 gates are adjacent on a double road
- fixed sprite orientation of RoadGate (Large) when opening/closing

Ενημέρωση: 10 Μαϊ 2020 στις 7:16

- updated some menu tooltips
- removed default Road Gate from the Doors menu since it gets replaced by Road Gate (Large) anyway
- removed Road Gate (Large) from the Doors menu, since it's using a spawner in the Staff menu
- updated manifest.txt

Ενημέρωση: 5 Μαϊ 2020 στις 10:16

- added limo garage
- adjusted grants

Ενημέρωση: 1 Μαϊ 2020 στις 3:37

- fixed numbers with queued stack not being updated when items got teleported away from traffic terminal
- truck drivers now start unloading quicker, no more waiting for activation job on the cargo control
- fixed traffic lights on large gates, you'll need to reset them by disable/enable traffic lights on existing large gates

Ενημέρωση: 1 Μαϊ 2020 στις 1:43

- fixed road posts of small gates not changing to correct sprite in some cases
- cargo trucks no longer stop at other stations than the ones they are heading for
- added room descriptions for cargo/intake/emergency in the menu
- floor materials are no longer teleportable to reduce the amount of empty trucks

Ενημέρωση: 30 Απρ 2020 στις 9:44

fixed GrandCheckerTerminal not going to Exports
fixed Traffic Termnal error during reading trooptruck skin when placing another terminal.

Ενημέρωση: 30 Απρ 2020 στις 8:13

fixed room requirements for Intake Area

Ενημέρωση: 30 Απρ 2020 στις 4:16

- fixed TroopTruck skin not applied when soldiers are called
- fixed bug when a different call-out type was brought to an emergency station after it unloaded a first call-out

Ενημέρωση: 30 Απρ 2020 στις 2:14

Initial test release