Wildermyth
Expanded Items: Weapons
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Aggiornamento: 29 gen 2022, 14:14

Update:
-Dualwield weapons now are triggered and use all abilities (but they are activated randomly with skills like "Guardian").
-No more broken Hunters with Throughshots + Ambush combinations.

Aggiornamento: 28 gen 2022, 15:29

Update:
-Resources cost of all weapons increased same as new vanilla valors.
-Crossbows and other piercing strikes now Pierce:2.
-Staff don't add Speed anymore.
-Some text improvements and fixes.

Aggiornamento: 27 lug 2021, 10:14

Update
-Images of tier 1 2hand crossbows are better now.

Aggiornamento: 25 lug 2021, 4:53

Update
-Fixed a bug preventing off-hand weapons of being crafted in overlan.

Aggiornamento: 24 lug 2021, 8:52

Update
-Fixed Fire Axe tier 3 attack, i know what was going on now.

Aggiornamento: 24 lug 2021, 3:23

Update
-Fixed tier 3 axe attack bug (wtf? i still dont know why but its fixed).
-Fixed swap weapons not allowing to attack or do some other actions.

Aggiornamento: 23 lug 2021, 4:42

Update
-Trying to debug an issue encountered by one player involving change weapons in combat.

Aggiornamento: 18 lug 2021, 13:59

Update

Aggiornamento: 5 lug 2021, 2:15

Update
-Some text corrections and bonus adjustments.

Aggiornamento: 4 lug 2021, 6:12

Update
-Spell damage added to wands, staffs and daggers.
-Potency scaling by tier to maces and 2h maces.