Wildermyth

Wildermyth

Expanded Items: Weapons
Visar 11–20 av 67 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 29 jan, 2022 @ 14:14

Update:
-Dualwield weapons now are triggered and use all abilities (but they are activated randomly with skills like "Guardian").
-No more broken Hunters with Throughshots + Ambush combinations.

Uppdatering: 28 jan, 2022 @ 15:29

Update:
-Resources cost of all weapons increased same as new vanilla valors.
-Crossbows and other piercing strikes now Pierce:2.
-Staff don't add Speed anymore.
-Some text improvements and fixes.

Uppdatering: 27 jul, 2021 @ 10:14

Update
-Images of tier 1 2hand crossbows are better now.

Uppdatering: 25 jul, 2021 @ 4:53

Update
-Fixed a bug preventing off-hand weapons of being crafted in overlan.

Uppdatering: 24 jul, 2021 @ 8:52

Update
-Fixed Fire Axe tier 3 attack, i know what was going on now.

Uppdatering: 24 jul, 2021 @ 3:23

Update
-Fixed tier 3 axe attack bug (wtf? i still dont know why but its fixed).
-Fixed swap weapons not allowing to attack or do some other actions.

Uppdatering: 23 jul, 2021 @ 4:42

Update
-Trying to debug an issue encountered by one player involving change weapons in combat.

Uppdatering: 18 jul, 2021 @ 13:59

Update

Uppdatering: 5 jul, 2021 @ 2:15

Update
-Some text corrections and bonus adjustments.

Uppdatering: 4 jul, 2021 @ 6:12

Update
-Spell damage added to wands, staffs and daggers.
-Potency scaling by tier to maces and 2h maces.