Counter-Strike 2

Counter-Strike 2

df_farquaad
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Uppdatering: 14 maj, 2020 @ 8:51

-Changed T ramp from Sewer to Crypt to a one-way drop
-Re-decorated Window
-Improved radar readability
-Added light sprites to make the map looks prettier

Uppdatering: 13 maj, 2020 @ 1:52

-Added a window to the T corridor that leads to the top section.
-Improved lighting
-Updated screenshots

Uppdatering: 9 maj, 2020 @ 9:28

-Fixed the map, which was completely broken due to a custom model not packed and nobody told me about it until today.

Thanks T1mure for helping me

Uppdatering: 8 maj, 2020 @ 4:28

-Improved timings in relation to Crypt
-Improved NavMesh for better bot navigation
-Changed lighting at Crypt
-Updated radar

Uppdatering: 8 maj, 2020 @ 2:10

-Pit is now 16 units deeper
-Added a Crypt that connects T drop/ sewer with the Hostage zone
-Added decals
-Improved cubemaps
-Modified decoration

Uppdatering: 6 maj, 2020 @ 4:49

-Pit is now 16 units deeper
-Added a Crypt that connects T drop/ sewer with the Hostage zone
-Added decals
-Modified decoration
-Improved cubemaps
-Cleaned up angles
-Added an alarm that sounds when a hostage is taken (WIP)

Uppdatering: 5 maj, 2020 @ 15:49

-Added a new corridor from CT balcony to T Spawn's drop
-Added cubemaps to some windows since they had really bad reflections
-Added some decals
-Removed a few crates in cover
-Removed T drop's dor support
-Added general decoration
-Reduced skybox fog

Uppdatering: 14 apr, 2020 @ 8:01

-Updated radar once more

Uppdatering: 13 apr, 2020 @ 12:28

-Updated radar

Uppdatering: 12 apr, 2020 @ 4:00

-Updated radar, although it still looks really bad.