Counter-Strike 2

Counter-Strike 2

df_farquaad
Mostrando 11-20 de 21 aportaciones
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Actualización: 14 MAY 2020 a las 8:51 a. m.

-Changed T ramp from Sewer to Crypt to a one-way drop
-Re-decorated Window
-Improved radar readability
-Added light sprites to make the map looks prettier

Actualización: 13 MAY 2020 a las 1:52 a. m.

-Added a window to the T corridor that leads to the top section.
-Improved lighting
-Updated screenshots

Actualización: 9 MAY 2020 a las 9:28 a. m.

-Fixed the map, which was completely broken due to a custom model not packed and nobody told me about it until today.

Thanks T1mure for helping me

Actualización: 8 MAY 2020 a las 4:28 a. m.

-Improved timings in relation to Crypt
-Improved NavMesh for better bot navigation
-Changed lighting at Crypt
-Updated radar

Actualización: 8 MAY 2020 a las 2:10 a. m.

-Pit is now 16 units deeper
-Added a Crypt that connects T drop/ sewer with the Hostage zone
-Added decals
-Improved cubemaps
-Modified decoration

Actualización: 6 MAY 2020 a las 4:49 a. m.

-Pit is now 16 units deeper
-Added a Crypt that connects T drop/ sewer with the Hostage zone
-Added decals
-Modified decoration
-Improved cubemaps
-Cleaned up angles
-Added an alarm that sounds when a hostage is taken (WIP)

Actualización: 5 MAY 2020 a las 3:49 p. m.

-Added a new corridor from CT balcony to T Spawn's drop
-Added cubemaps to some windows since they had really bad reflections
-Added some decals
-Removed a few crates in cover
-Removed T drop's dor support
-Added general decoration
-Reduced skybox fog

Actualización: 14 ABR 2020 a las 8:01 a. m.

-Updated radar once more

Actualización: 13 ABR 2020 a las 12:28 p. m.

-Updated radar

Actualización: 12 ABR 2020 a las 4:00 a. m.

-Updated radar, although it still looks really bad.