Arma 3
A3 Thermal Improvement
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Uppdatering: 8 jul, 2020 @ 17:01

updated functions.hpp

Uppdatering: 8 jul, 2020 @ 14:40

Tweaked values for more consistent thermal signatures across different maps and conditions.

Uppdatering: 28 jun, 2020 @ 23:23

Fixed "Line 155" bug

Uppdatering: 21 jun, 2020 @ 14:52

Fixed bug where default faces would be used when leaving A3TI vision modes.

Uppdatering: 5 jun, 2020 @ 0:12

Better thermal simulation for infantry
Revised thermal selection algorithm
Added ability for addon makers to make thermal selections
Changed how A3TI thermal modes are recognized
Changed Fusion Default Values
Various bug fixes

Uppdatering: 18 apr, 2020 @ 0:23

Added compat for RHS Raven

Uppdatering: 16 apr, 2020 @ 4:35

various small bug fixes

Uppdatering: 16 apr, 2020 @ 4:23

Added Zeus Compat
Added in loop to update thermal signatures if player has been inside targeting pod for a significant amount of time
Added functions for addon makers
Added Brightness/Contrast adjustment functionality to fusion modes

Uppdatering: 7 apr, 2020 @ 5:20

Disable Vanilla TI CBA option now ignores vehicles that only have vanilla TI (Example RHS USAF A10A) Thank you Zac for the report

Uppdatering: 7 apr, 2020 @ 2:28

Added CBA option to remove vanilla thermals Server wide.
Fixed Bug with turning out. Thank you roseouttheashes for the bug report
Added ACE NVG workaround. Thank you baermitumlaut and brazzer for your assistance on this one
Additional slight optimizations in code