Arma 3
A3 Thermal Improvement
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Обновление: 8 июл. 2020 г. в 17:01

updated functions.hpp

Обновление: 8 июл. 2020 г. в 14:40

Tweaked values for more consistent thermal signatures across different maps and conditions.

Обновление: 28 июн. 2020 г. в 23:23

Fixed "Line 155" bug

Обновление: 21 июн. 2020 г. в 14:52

Fixed bug where default faces would be used when leaving A3TI vision modes.

Обновление: 5 июн. 2020 г. в 0:12

Better thermal simulation for infantry
Revised thermal selection algorithm
Added ability for addon makers to make thermal selections
Changed how A3TI thermal modes are recognized
Changed Fusion Default Values
Various bug fixes

Обновление: 18 апр. 2020 г. в 0:23

Added compat for RHS Raven

Обновление: 16 апр. 2020 г. в 4:35

various small bug fixes

Обновление: 16 апр. 2020 г. в 4:23

Added Zeus Compat
Added in loop to update thermal signatures if player has been inside targeting pod for a significant amount of time
Added functions for addon makers
Added Brightness/Contrast adjustment functionality to fusion modes

Обновление: 7 апр. 2020 г. в 5:20

Disable Vanilla TI CBA option now ignores vehicles that only have vanilla TI (Example RHS USAF A10A) Thank you Zac for the report

Обновление: 7 апр. 2020 г. в 2:28

Added CBA option to remove vanilla thermals Server wide.
Fixed Bug with turning out. Thank you roseouttheashes for the bug report
Added ACE NVG workaround. Thank you baermitumlaut and brazzer for your assistance on this one
Additional slight optimizations in code