Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Shining Creativity
Showing 61-70 of 73 entries
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Update: 23 Apr, 2020 @ 7:30pm

11.8
1. CIVILIZATION REWORK FOR
RUSSIA
CANADA
GREECE
JAPAN
SUMERIA
2. Add mod-Magnum Opus - Great Person Adjustments into the collection.

Update: 19 Apr, 2020 @ 3:21pm

Fix bug that all units are disappeared.

Update: 18 Apr, 2020 @ 8:11pm

11.7
CIVILIZATION REWORK FOR
SCYTHIA
MONGOLIA
GEORGIA
CREE
NORWAY
MAPUCHE

Update: 16 Apr, 2020 @ 7:04pm

11.6
1. Units no longer loss health on neutral territory, but loss more health on enemy territory.
2. Increase combat strength for unit relationship (e.g. melee vs anti-cavalry).
3. AI get free strategic recourse once they unlock specific tech.

Update: 15 Apr, 2020 @ 9:32pm

11.5
1. NERF ANTI-CAVALRY UNIT
2. CIVILIZATION REWORK FOR ARABIA, EGYPT, ENGLAND, FRANCE, AND INDIA.

Update: 11 Apr, 2020 @ 5:49pm

11.4

1. New National Wonders !
2. Nerf Encampment District housing, buff Encampment Buildings strategic resource stock.
3. Optimize the Power System.
4. Fix bug that the city number debuff is not working.

Update: 6 Apr, 2020 @ 5:56pm

China and America now have only one glory era and one dark era.
Change the code structure to make it more compatible with other mods.
Doesn't not any DLC to play with GoldenAge!

Update: 31 Mar, 2020 @ 7:34pm

Fix bug that some units have wrong unit cost.

Update: 29 Mar, 2020 @ 3:44pm

Optimize difficulty.

Now compatible with mod-Renewable Energies Complexity.

Increase the Specialists yields.

All Districts get +1 food and +1 production.

Increase housing from Encampment buildings.

Increase Farms food yield when adjacent to camp, plantation, or pasture.

Update: 28 Mar, 2020 @ 3:12pm

New Units Supply system.
Update civicopedia.
Cheap units but higher maintenance.