Rivals of Aether
Cinna
Показване на 101 — 110 от 149 постъпления
< 1 ... 9  10  11  12  13 ... 15 >
Обновление: 13 авг. 2020 в 19:59

anim touch ups

Обновление: 13 авг. 2020 в 13:14

v0.46

Обновление: 12 авг. 2020 в 19:23

forward strong angle changed to sakurai angle, down strong is a bit wider and the back hitbox is a bit further, giving it more range

Обновление: 12 авг. 2020 в 15:36

-utilt has less endlag
-bair is wider and has more range
-uair is a bit higher up

Обновление: 12 авг. 2020 в 14:31

v0.43

Обновление: 12 авг. 2020 в 13:47

Obligatory simultaneous patch

Обновление: 12 авг. 2020 в 12:30

- Jab is a tad bit faster now. This is to make tilt cancelling actually possible.
- Up tilt's startup has been decreased by 1 frame, also for tilt cancelling purposes.
- Down tilt's hitbox is slightly more elevated in order to give it more range. The same applies to magic charged down tilt.
- Up strong and its charged variant should """"probably"""" be less easier to fall off.
- Up aerial is slightly higher up, in order to give it a bit of range.
- Charged forward special has less knockback scaling (.9->.7) and requires more magic bars to be used(2MB->3MB).
- Up special gains more height when using up magic bars to charge it.

Обновление: 10 авг. 2020 в 20:32

i overtuned a stat lol

Обновление: 10 авг. 2020 в 19:51

whoops forgot to fix a thing on the jab

Обновление: 10 авг. 2020 в 19:49

neutral aerial has flipper 10 now