Rivals of Aether

Rivals of Aether

Cinna
Viser 101–110 av 149 bidrag
< 1 ... 9  10  11  12  13 ... 15 >
Oppdatering: 13. aug. 2020 @ 19.59

anim touch ups

Oppdatering: 13. aug. 2020 @ 13.14

v0.46

Oppdatering: 12. aug. 2020 @ 19.23

forward strong angle changed to sakurai angle, down strong is a bit wider and the back hitbox is a bit further, giving it more range

Oppdatering: 12. aug. 2020 @ 15.36

-utilt has less endlag
-bair is wider and has more range
-uair is a bit higher up

Oppdatering: 12. aug. 2020 @ 14.31

v0.43

Oppdatering: 12. aug. 2020 @ 13.47

Obligatory simultaneous patch

Oppdatering: 12. aug. 2020 @ 12.30

- Jab is a tad bit faster now. This is to make tilt cancelling actually possible.
- Up tilt's startup has been decreased by 1 frame, also for tilt cancelling purposes.
- Down tilt's hitbox is slightly more elevated in order to give it more range. The same applies to magic charged down tilt.
- Up strong and its charged variant should """"probably"""" be less easier to fall off.
- Up aerial is slightly higher up, in order to give it a bit of range.
- Charged forward special has less knockback scaling (.9->.7) and requires more magic bars to be used(2MB->3MB).
- Up special gains more height when using up magic bars to charge it.

Oppdatering: 10. aug. 2020 @ 20.32

i overtuned a stat lol

Oppdatering: 10. aug. 2020 @ 19.51

whoops forgot to fix a thing on the jab

Oppdatering: 10. aug. 2020 @ 19.49

neutral aerial has flipper 10 now