Garry's Mod
[DRC] Halo UNSC SWEPs
Показані результати 1–10 із 55
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Оновлено: 26 серп. о 16:54
автор: Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

Оновлено: 25 берез. о 22:45
автор: Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

Оновлено: 5 серп. 2024 о 16:56
автор: Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

Оновлено: 18 трав. 2024 о 20:05
автор: Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

Оновлено: 27 квіт. 2024 о 15:15
автор: Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

Оновлено: 10 берез. 2024 о 16:03
автор: Vuthakral

removed unintentionally present spiker vvd file

Оновлено: 7 берез. 2024 о 21:40
автор: Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

Оновлено: 15 груд. 2023 о 10:58
автор: Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

Оновлено: 28 черв. 2023 о 12:15

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

Оновлено: 17 трав. 2023 о 12:30

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.