Garry's Mod
[DRC] Halo UNSC SWEPs
กำลังแสดง 1-10 จาก 55 รายการ
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อัปเดต: 26 ส.ค. @ 4: 54pm
โดย Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

อัปเดต: 25 มี.ค. @ 10: 45pm
โดย Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

อัปเดต: 5 ส.ค. 2024 @ 4: 56pm
โดย Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

อัปเดต: 18 พ.ค. 2024 @ 8: 05pm
โดย Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

อัปเดต: 27 เม.ย. 2024 @ 3: 15pm
โดย Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

อัปเดต: 10 มี.ค. 2024 @ 4: 03pm
โดย Vuthakral

removed unintentionally present spiker vvd file

อัปเดต: 7 มี.ค. 2024 @ 9: 40pm
โดย Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

อัปเดต: 15 ธ.ค. 2023 @ 10: 58am
โดย Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

อัปเดต: 28 มิ.ย. 2023 @ 12: 15pm

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

อัปเดต: 17 พ.ค. 2023 @ 12: 30pm

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.