Garry's Mod

Garry's Mod

[DRC] Halo UNSC SWEPs
正在显示第 1 - 10 项,共 55 项条目
< 1  2  3  4  5  6 >
更新于:8 月 26 日 下午 4:54
作者:Vuthakral

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

更新于:3 月 25 日 下午 10:45
作者:Vuthakral

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

更新于:2024 年 8 月 5 日 下午 4:56
作者:Vuthakral

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

更新于:2024 年 5 月 18 日 下午 8:05
作者:Vuthakral

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

更新于:2024 年 4 月 27 日 下午 3:15
作者:Vuthakral

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

更新于:2024 年 3 月 10 日 下午 4:03
作者:Vuthakral

removed unintentionally present spiker vvd file

更新于:2024 年 3 月 7 日 下午 9:40
作者:Vuthakral

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

更新于:2023 年 12 月 15 日 上午 10:58
作者:Vuthakral

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

更新于:2023 年 6 月 28 日 下午 12:15

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

更新于:2023 年 5 月 17 日 下午 12:30

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.