Garry's Mod
[DRC] Halo UNSC SWEPs
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Actualizare: 26 aug. @ 16:54

Update to use bloom definitions for all guns that caps the bloom behaviour to running amounts in case you are force-enabling sprint.

Actualizare: 25 mart. @ 22:45

  • Added weapon camo support to the BR85N
  • Added weapon camo support to the M7
  • Added weapon camo support to the M7S
  • Added an empty reload exit animation to the M90 Mk I

Actualizare: 5 aug. 2024 @ 16:56

- Updated a lot of weapon lua for QoL for latest Draconic update
- Updated explosion particles

Actualizare: 18 mai 2024 @ 20:05

tweaked a few materials, fixed up animation fade-betweens so gun animations are no longer snappy, added barrel heat to the machine guns

Actualizare: 27 apr. 2024 @ 15:15

  • Updated CE sniper rifle materials
  • Updated tracking rocket launcher to support content flagged with ent.IsAVehicle = true

Actualizare: 10 mart. 2024 @ 16:03

removed unintentionally present spiker vvd file

Actualizare: 7 mart. 2024 @ 21:40

Update for latest Draconic version; added support for integrated lights & weapon camos. Fixed M7S muzzle attachment position. Updated various weapon materials.

Actualizare: 15 dec. 2023 @ 10:58

- updated and improve various materials
- new animations for the sidekick (credits to AdoraBirb)
- update most worldmodels to fix/support third person weapon animations

Actualizare: 28 iun. 2023 @ 12:15

- Redid the materials (again) on almost everything
- Reverted change to static cubemaps because of new Draconic Update which has automatic fallbacks for AMD users
- Made pistol custom lua only apply in singleplayer, as for reasons unknown it bugs out in multiplayer.
- Trackerless SPNKr replaced with Halo 3 model
- "Near Miss" sounds added
- Attachment pickup/application sounds added.
- some other stuff I'm probably forgetting

Actualizare: 17 mai 2023 @ 12:30

- Updated the materials on almost every weapon, everything now looks a lot better and is using manually assigned cubemaps as to prevent AMD users from having the issue where cubemaps become missing textures.
- Made the VK78 not as awful to use the sights on.
- Custom lua on the M6D to post-correct the size of the slide in first person to be accurate with the bugged Halo CE version.