Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Showing 31-40 of 45 entries
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Update: 23 Jan, 2020 @ 7:17pm

* Fix of an accidental VScript error.

Update: 22 Jan, 2020 @ 1:37am

* Minor update for ragdolls.

Update: 6 Jan, 2020 @ 12:10am

* Updated mapspawn.nut for compatibility.

Update: 5 Jan, 2020 @ 2:56am

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Update: 4 Jan, 2020 @ 9:58pm

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Update: 4 Jan, 2020 @ 9:32pm

* Finally fixed the extinguishing-ragdoll bug.

Update: 4 Jan, 2020 @ 8:21am

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Update: 4 Jan, 2020 @ 6:04am

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Update: 2 Jan, 2020 @ 4:57am

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Update: 26 Dec, 2019 @ 9:38pm

* Bug fix of the incapacitation check.