Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Ergebnisse 31–40 von 45
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Update: 23. Jan. 2020 um 19:17

* Fix of an accidental VScript error.

Update: 22. Jan. 2020 um 1:37

* Minor update for ragdolls.

Update: 6. Jan. 2020 um 0:10

* Updated mapspawn.nut for compatibility.

Update: 5. Jan. 2020 um 2:56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Update: 4. Jan. 2020 um 21:58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Update: 4. Jan. 2020 um 21:32

* Finally fixed the extinguishing-ragdoll bug.

Update: 4. Jan. 2020 um 8:21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Update: 4. Jan. 2020 um 6:04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Update: 2. Jan. 2020 um 4:57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Update: 26. Dez. 2019 um 21:38

* Bug fix of the incapacitation check.