Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Ergebnisse 11–20 von 45
< 1  2  3  4  5 >
Update: 7. Feb. 2022 um 22:43

* Added allowBurningCorpse (Allow fire damage like Molotovs or Incendiary Ammo to set the body on fire) to settings.cfg. Set to true by default.

Update: 5. Nov. 2021 um 7:36

* Fixed VScript errors with m_vecForce and m_nForceBone.

Update: 7. Jul. 2021 um 7:44

* Added noDefib (Remove the defib body completely. Will not work if Defibbable Survivor Ragdolls is active) to settings.cfg
* Fixed an issue with the timeUntilTransparent setting not working.

Update: 1. Jul. 2021 um 3:48

* Compatibility update! Defibbable Survivor Ragdolls and this mod can now work in conjunction with each other.
(However, if you have at least one of these addons as an older version before this changelog, it will not work.)
* Fixed oopsies issue with mod not loading properly.
* Prevented useless entities from spawning with the death animation's entities, which would've risked an ED_Alloc: no free edicts crash.

Update: 30. Jun. 2021 um 23:51

* Attempt to fix the first map of the Passing crash upon restarting from a mission loss.

Update: 17. Mai 2021 um 22:21

* An info.txt will be generated in the same location as the settings.cfg for offline info about the settings.

Update: 17. Mai 2021 um 21:52

* Added config file, generated into Left 4 Dead 2/left4dead2/ems/survivor_death_anims/settings.cfg. Settings available are:

- useCommonAnim = 1 (0 to disable common death anim, 1 for default, 2 for always common death anim instead of the default death animation all survivors have)
- applyVelocityOnRagdoll = true (Whether the death anim will keep it's velocity when turning into a ragdoll. true to enable, false to disable)
- transparentOnlyOnRealism = true (Whether to allow transparent defib bodies only for Realism. true to enable, false to disable)
- timeUntilTransparent = 7.50 (Time until transparency is applied to defib body. Use -1.0 to disable completely)

Update: 17. Mai 2021 um 19:34

* Fixed revert still breaking.

Update: 14. Mai 2021 um 22:01

* Reverted changes from last update.

Update: 14. Mai 2021 um 2:34

* Attempt to move loading system to a better one.