Counter-Strike 2

Counter-Strike 2

Overgrown
Visar 11–20 av 20 poster
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Uppdatering: 20 jan, 2014 @ 22:23

- Fixed missing model.

Uppdatering: 19 jan, 2014 @ 10:59

- Polishing tweaks
- Performance tweaks

Uppdatering: 16 jan, 2014 @ 14:38

- Clipping fixes to improve movement through map
- Performance tweaks

Uppdatering: 19 nov, 2013 @ 12:30

- Bug fixes and polish.

Uppdatering: 10 nov, 2013 @ 6:34

- Updated nav mesh
- Support for Deathmatch
- Bug fixes

Uppdatering: 4 nov, 2013 @ 13:47

- Bug fixes.

Uppdatering: 29 okt, 2013 @ 12:32

- Move T spawn substantially forward.
- Added a new route into B from T Side.
- Widened the alley leading into B.
- Added a new room overlooking A from CT Side.
- Added a new lower path to A directly from T Spawn.
- Removed lower route into B from CT side.
- Removed Mid route into B.
- Fixed exploitable sightlines.
- Fixes for player clipping issues.

Uppdatering: 11 okt, 2013 @ 15:32

- Fixed players spawning on top of each other in T Spawn
- Fixed KV file
- Improved signposting
- Added playerclipping around fence near CT Spawn
- The bomb can no longer be thrown into the water
- Removed weird narrow hallway connecting Mid to B

Uppdatering: 6 okt, 2013 @ 11:58

- Performance improvements
- Navmesh improvements
- Added support for 32-players (not recommended!)
- Blocked line-of-sight under van at Mid
- All non-useable doors turned into brushes
- Other changes I will never remember

Uppdatering: 30 sep, 2013 @ 10:46