Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nomina - Dynamic Civ and Leader Names
Viser 11-20 af 37 forekomster
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Opdatering: 22. aug. 2021 kl. 20:21

Fixed issue with Portuguese names sometimes appearing in other languages.

Opdatering: 14. aug. 2021 kl. 11:55

Fixed issue with city count
Added Portuguese translation courtesy of Aristóteles
Tweaked Seondeok's names based off of Safiye's suggestions

Opdatering: 25. mar. 2021 kl. 9:32

Added support for Portugal

Opdatering: 4. mar. 2021 kl. 19:42

Added support for Vietnam and Kublai Khan
Fixed compatibility issue with CQUI
Made size-based names a bit more dynamic
City-states will now show their era-specific names
Era-specific names fixed in general
When using the Rosetta mod, hovering over the city banner will now show the 'base name' of the city in addition to civ-specific name (for example, 'Moskva [Moscow]')

Opdatering: 28. nov. 2020 kl. 18:17

Updated for better compatibility for those w/o the Expansion Packs.

Opdatering: 25. nov. 2020 kl. 14:17

Updated for Babylon DLC
Better support for Sukritact's Simple UI Fixes mod
City-states will now show their city and civ names when hovering over city banners (experimental)
Now available in Italian (thanks iPlayGamesITA!)

Opdatering: 12. okt. 2020 kl. 11:25

Fixed error causing German names to override English ones.

Opdatering: 29. sep. 2020 kl. 22:12

Added names for Byzantium and Gaul
Included more streamlined support for CQUI

Opdatering: 30. juli 2020 kl. 19:26

Fixed bug where Confederation names would half-fire, causing an error.

Opdatering: 29. juli 2020 kl. 13:36

Confederations should now properly show up
Adjusted requirements for Empire Name: Capital requirement is now tied to number of players, not map size, and number of capitals required has been reduced for pre-modern governments and increased for modern governments (on average).