Conan Exiles
ModControlPanel
Mostrando 1-8 de 8 aportaciones
Actualización: 15 DIC 2023 a las 14:49

Changelog v1.1.5:

-- Fix visual bug in Settings, now Enable Input toggle should show correct save state instead of reverting to default state.

Actualización: 6 SEP 2022 a las 4:54

Changelog v1.1.4:

-- Fix issue with ResolveClassID.

Developers Only: (experimental)
-- Added "DataCmd MCP_ReloadUI" that can be used to set the Control Panel into startup state, useful for adding/removing widgets at runtime. ExecuteConsoleCommand(DataCmd MCP_ReloadUI)

Actualización: 4 JUN 2021 a las 6:06

Changelog v1.1.3:

-- Fix confirmation dialogue Z order

Actualización: 3 NOV 2020 a las 3:37

Changelog v1.1.2:

-- The control panel can now be opened entering "DataCmd ModControlPanel" into the console.
-- Added the ability to enable/disable Shift + END shortcut in the options (to better support other mods), enabled by default.
-- Control panel now opens if there are no widgets available and informs you there are no widgets available.

Actualización: 3 FEB 2020 a las 8:46

Changelog:

UI Updates.

Actualización: 3 SEP 2019 a las 8:20

Changelog:

Mod Control Panel now correctly blocks input when the widget is open to prevent the map/inventory etc opening when typing into textbox's.
Added widget categories.

Developer options:
Developers can now set "Priority" 1 in the widget info structure to limit a widget so it will only be available when running via a dedicated server.

Actualización: 11 AGO 2019 a las 7:33

Added support for a more compact data tag to allow for adding widgets using 1 actor tag.

MCP;UIModuleID;WidgetName;Admin;10

Actualización: 2 AGO 2019 a las 20:26