Conan Exiles
ModControlPanel
8件中 1-8 を表示
更新:2023年12月15日 @ 14時49分
更新者:hades

Changelog v1.1.5:

-- Fix visual bug in Settings, now Enable Input toggle should show correct save state instead of reverting to default state.

更新:2022年9月6日 @ 4時54分

Changelog v1.1.4:

-- Fix issue with ResolveClassID.

Developers Only: (experimental)
-- Added "DataCmd MCP_ReloadUI" that can be used to set the Control Panel into startup state, useful for adding/removing widgets at runtime. ExecuteConsoleCommand(DataCmd MCP_ReloadUI)

更新:2021年6月4日 @ 6時06分

Changelog v1.1.3:

-- Fix confirmation dialogue Z order

更新:2020年11月3日 @ 3時37分

Changelog v1.1.2:

-- The control panel can now be opened entering "DataCmd ModControlPanel" into the console.
-- Added the ability to enable/disable Shift + END shortcut in the options (to better support other mods), enabled by default.
-- Control panel now opens if there are no widgets available and informs you there are no widgets available.

更新:2020年2月3日 @ 8時46分

Changelog:

UI Updates.

更新:2019年9月3日 @ 8時20分

Changelog:

Mod Control Panel now correctly blocks input when the widget is open to prevent the map/inventory etc opening when typing into textbox's.
Added widget categories.

Developer options:
Developers can now set "Priority" 1 in the widget info structure to limit a widget so it will only be available when running via a dedicated server.

更新:2019年8月11日 @ 7時33分

Added support for a more compact data tag to allow for adding widgets using 1 actor tag.

MCP;UIModuleID;WidgetName;Admin;10

更新:2019年8月2日 @ 20時26分