Conan Exiles

Conan Exiles

ModControlPanel
Viser 1–8 av 8 bidrag
Oppdatering: 15. des. 2023 @ 14.49

Changelog v1.1.5:

-- Fix visual bug in Settings, now Enable Input toggle should show correct save state instead of reverting to default state.

Oppdatering: 6. sep. 2022 @ 4.54

Changelog v1.1.4:

-- Fix issue with ResolveClassID.

Developers Only: (experimental)
-- Added "DataCmd MCP_ReloadUI" that can be used to set the Control Panel into startup state, useful for adding/removing widgets at runtime. ExecuteConsoleCommand(DataCmd MCP_ReloadUI)

Oppdatering: 4. juni 2021 @ 6.06

Changelog v1.1.3:

-- Fix confirmation dialogue Z order

Oppdatering: 3. nov. 2020 @ 3.37

Changelog v1.1.2:

-- The control panel can now be opened entering "DataCmd ModControlPanel" into the console.
-- Added the ability to enable/disable Shift + END shortcut in the options (to better support other mods), enabled by default.
-- Control panel now opens if there are no widgets available and informs you there are no widgets available.

Oppdatering: 3. feb. 2020 @ 8.46

Changelog:

UI Updates.

Oppdatering: 3. sep. 2019 @ 8.20

Changelog:

Mod Control Panel now correctly blocks input when the widget is open to prevent the map/inventory etc opening when typing into textbox's.
Added widget categories.

Developer options:
Developers can now set "Priority" 1 in the widget info structure to limit a widget so it will only be available when running via a dedicated server.

Oppdatering: 11. aug. 2019 @ 7.33

Added support for a more compact data tag to allow for adding widgets using 1 actor tag.

MCP;UIModuleID;WidgetName;Admin;10

Oppdatering: 2. aug. 2019 @ 20.26