Conan Exiles

Conan Exiles

ModControlPanel
Ergebnisse 1–8 von 8
Update: 15. Dez. 2023 um 14:49
von hades

Changelog v1.1.5:

-- Fix visual bug in Settings, now Enable Input toggle should show correct save state instead of reverting to default state.

Update: 6. Sep. 2022 um 4:54

Changelog v1.1.4:

-- Fix issue with ResolveClassID.

Developers Only: (experimental)
-- Added "DataCmd MCP_ReloadUI" that can be used to set the Control Panel into startup state, useful for adding/removing widgets at runtime. ExecuteConsoleCommand(DataCmd MCP_ReloadUI)

Update: 4. Jun. 2021 um 6:06

Changelog v1.1.3:

-- Fix confirmation dialogue Z order

Update: 3. Nov. 2020 um 3:37

Changelog v1.1.2:

-- The control panel can now be opened entering "DataCmd ModControlPanel" into the console.
-- Added the ability to enable/disable Shift + END shortcut in the options (to better support other mods), enabled by default.
-- Control panel now opens if there are no widgets available and informs you there are no widgets available.

Update: 3. Feb. 2020 um 8:46

Changelog:

UI Updates.

Update: 3. Sep. 2019 um 8:20

Changelog:

Mod Control Panel now correctly blocks input when the widget is open to prevent the map/inventory etc opening when typing into textbox's.
Added widget categories.

Developer options:
Developers can now set "Priority" 1 in the widget info structure to limit a widget so it will only be available when running via a dedicated server.

Update: 11. Aug. 2019 um 7:33

Added support for a more compact data tag to allow for adding widgets using 1 actor tag.

MCP;UIModuleID;WidgetName;Admin;10

Update: 2. Aug. 2019 um 20:26