Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.6 ]
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Update: 2 Oct @ 6:40am

Deleted accidental print that crashed code

Update: 30 Sep @ 3:22pm

[Hotfix]
  • Added added new mutation image
  • Added grenade launcher tweaks
  • Added stumble to all explosion damage
  • Modified reload duration for all weapons [increased] except shotguns
  • Modified Remainders fall damage to 0 instead of a reduction
  • Modified code cleanup
  • Modified damage from behind [doubled]
  • Modified medkit heal percent [slightly increased]
  • Modified difficulty names
  • Modified all class starter items
  • Fixed fixed some issues with class abilities
  • Fixed fixed dying while incapped from behind bug
  • Fixed headless bug completely -- (cause for celebration!)

Update: 20 Sep @ 8:49pm

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Update: 20 Sep @ 8:22pm

[Hotfix]
  • Added new Dark Days logo
  • Added weapon spread/recoil rebalance
  • Added stumble and gibbing to tier 2 sniper rifles
  • Fixed an issue with !realistic_cam attachment
  • Fixed in game mod description length

Update: 19 Sep @ 6:59am

[Changelog] v1.5.6
  • Added realistic camera beta enable with '!realistic_cam'
    • camera sway for walking, running, impacts and breathing (works on scopes)
    • visible first person body (also works on ladders, incaps, pins & actions)
    • added chat command '!realistic_cam' to toggle the realistic camera
    • added chat command '!realistic_cam 1-80' to set realistic_cam for custom models
    • added a keybindable third person mode for realistic cam
  • Added zombies stumble survivors on hit
  • Added new ragdoll changes and physics
    • corpses will collide with other corpses to create pile ups
    • added headshot reactiveness death animations
    • added melee force impacting ragdoll direction
  • Added zombies spawn with visible injuries
  • Added vomitjar back -- (now a jar of human blood)
  • Added pipebomb reworked into a grenade
  • Added players can shove eachother to safety
  • Added new gore audio & gore audio hearable at distances
  • Added tweaks and fixes
    • added missing main menu mutation taglines for Dark Days mutations
    • added requirement to look up or jump in order to mount a ladder
    • added new sound effect while incapped
    • added gibs won't disappear
    • added blood decals won't disappear
    • removed laser sights
    • removed chat command success message from '!suicide'
    • removed '!motion_sick' chat command (integrated as default)
    • removed special infected health increases except for witch
    • modified class names: Enforcer = Wayward, Assault = Scavenger, Marksman = Outlier
    • modified spawn items of Practitioner & Wayward
    • modified grenade launchers damage, range & shockwave range
    • modified zombie attack ranges & patterns
    • modified insta-kill head jump exploit punishment damage from -25hp to -15hp
    • modified weapon holster animations
    • modified zombie head gibbing
    • modified pipebomb duration from 6s to 2s
    • modified zombies damage from 9.3 to 7.5
    • Fixed crawling away from zombie damage during incap
    • Fixed issues with using '!suicide' chat command during special infected pins
    • Fixed most instances of a base game issue where zombies can be headless
    • Fixed sometimes hearing special infected while !specials is off
    • Fixed base game issue with headshots not making gore sounds

    Update: 26 Jun, 2023 @ 2:44pm

    [Hotfix]
    • Added sound que (damage sound/scream) to tripping over zombies
    • Fixed long term issue where certain horde events wouldn't spawn
    • Fixed chainsaw dealing no damage on default Dark Days mode
    • Fixed chainsaw sound attraction not being removed
    • Fixed melee dealing damage to legs on Dark Days: [Infected] mode
    • Fixed exploit where you can modify your FOV in console
    • Fixed chat command inputs not working with capital letters
    • Fixed non internet mod description in the addons menu getting cut off

    Update: 18 Jun, 2023 @ 5:41pm

    [Hotfix]
    • Removed progressive shove fatigue for balance
    • Removed red screen border/sound distortion effects from adrenaline -- (lag)
    • Removed zombie sound attraction from chainsaws for balance
    • Added chainsaws nerfed by adding a 0.625s wait interval between kills
    • Added replacement screen effect to using adrenaline
    • Added 1.5x damage increase to damage taken from behind
    • Added fallens now take damage like a common infected instead of a boss
    • Added different ragdolling to be more cinematic and organic looking
    • Added more accurate zombie hit boxes -- (helps prevent arms absorbing hits)
    • Modified reduced ragdoll collisions to be accurate to the models visible size
    • Modified increased delay between shoves for balance
    • Modified slightly reduced the base time it takes to auto revive
    • Modified reduced the time it takes to revive a teammate by 1 second
    • Modified reduced time it takes to use medkits by 1.5 seconds
    • Modified Assault: pills, Marksmen: pipebomb, Doctor: adrenaline, Enforcer: molotov
    • Modified re-named classes: Doctor = Practitioner, Assault = Wayward
    • Modified world camera FOV for immersion
    • Fixed accidental code causing torso shots to kill on default Dark Days mode

    Update: 19 Mar, 2023 @ 8:47pm

    [Hotfix]
    • Removed gibbing from assault rifles, knife and tier 1 sniper rifles
    • Removed weapon based leg gibbing to prevent legless zombies walking around
    • Removed zombies taking damage from leg hits on Dark Days: [Infected] mode
    • Added punishment to insta-kill head jump exploit (-25hp, get pulled off ledges)
    • Added random melee given to enforcers when custom maps don't allow knife
    • Added alternate starter weapons by class (e.g. pump or chrome shotgun)
    • Modified code into a framework format for efficiency
    • Modified common infecteds damage in the regular Dark Days mode [reduced]
    • Modified scout sniper rifle from [tier 2] to [tier 1] spawns
    • Fixed movement speed not being restored after healing
    • Fixed silenced smg being unequipable while incapped
    • Fixed SIG SG 552 not being able to reload
    • Fixed Enforcer not being able to die from the '!suicide' chat command
    • Fixed non gibbing weapons not causing blood splats on Dark Days mode
    • Fixed health gating able to trigger from non zombie sources
    • Fixed spawning with temp visible crosshair while other players are loading in
    • Fixed various bugs in the mods code

    Update: 8 Jul, 2022 @ 8:36am

    [Hotfix]
    • Added knockback to magnums for balancing
    • Added +10 saferoom healing to doctors ability for balance
    • Added '!suicide' chat command for getting stuck or restarting
    • Modified medkit and ammo spawn rates/positions by mode
    • Modified penetration: assault rifles/smg = 1, ak-47 = 2, snipers = 3
    • Modified fallen survivors health to be lower
    • Fixed scavenged weapons only having 1 mag
    • Fixed issues with finale gas cans
    • Fixed melee one shotting fallen survivors on default mode
    • Fixed the headless zombies bug for firearms
    • Fixed empty gascans from chainsaw refueling igniting with certain damage
    • Fixed a bug with scout snipers max ammo
    • Fixed possible error to get stuck in a walking state after dying
    • Fixed blue outlines appearing around certain objectives
    • Fixed enforcer not spawning with a melee anymore

    Update: 25 Jun, 2022 @ 10:00am

    [Hotfix]
    • Added back camera bobbing for ladder climbing
    • Modified deployable ammo box spawns to be higher
    • Fixed a bug with dismounting ladders