Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.6 ]
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Update: 13 Dec, 2020 @ 4:21am

[Hotfix]
  • Removed some code that was accidentally left in
  • Modified incap fire rate debuff [slightly decreased]
  • Modified incap health [slightly increased]
  • Modified enforcers ability during incap [slightly reduced]
  • Fixed enforcers ability not working
  • Fixed smg auto swap not firing when out of ammo or incapped
  • Fixed melee auto swap not firing when incapped
  • Fixed being given a pistol when incapped without a secondary
  • Fixed broken gascans rarely spawning in place of pistols

Update: 8 Dec, 2020 @ 9:51pm

[Changelog] v1.5.0
  • Removed weapon/item pickups able to yield multiple
  • Removed defibrillators
  • Added weapon holstering -- (scroll to holster)
  • Added new spawn system for loot
  • Added new chat commands
    • !perma_fail 'on/[off]'
    • !define 'command'
    • !drop -- (bindable to a key in controls)
    • !afk
  • Added self reviving
    • auto revived once two timers that tick once per second reach their goals
    • both timers goals will grow higher the lower your incap health gets
    • timer one: min/max 4 - 11 sec, timer two: min/max 1 - 5 sec
    • timer 1 will reset to 0 whenever you receive dmg
    • timer 2 will reset to 0 every time you attack with your weapon
    • crawling does not effect auto revives so you can freely move
    • incap bleedout removed
  • Added auto equip item on pickup
  • Added safehouse transition effects
    • camera pans out into thirdperson while screen fades to black
    • characters animations transition into a relax posture
    • character turns flashlight off if on -- (sound effect included)
    • after transition camera pans to firstperson while screen fades from black
    • after transition weapons will be holstered
    • after transition flashlight will be off
  • Added massive tweaks and bug fixes
    • modified infected director
    • modified damage infected do to incapped players [reduced]
    • infected immediately give chase after spotting you instead of pausing
    • increased health gained from safehouses by +5
    • reverted character name changes
    • when revived by a safehouse transition you will now spawn with nothing
    • modified some weapons clips/max ammos
    • modified "reloading!" dialogue triggers
    • modified damage of certain weapons
    • modified !help chat command
    • removed auto afk to prevent unwanted bot intervention
    • re-wrote modes.txt file [25,000 characters]
    • added notes all through out the main code for anyone reading
    • Fixed the mods melee changes not applying to golfclubs
    • Fixed being able to cheat by enabling crosshair in the console
    • Fixed some causes of crosshair staying removed after disabling the mod
    • Fixed certain in range items being too far away to pickup
    • Fixed chat commands values not staying set after safehouse transitions
    • Fixed cvar bug from The Last Stand causing finales to not spawn infected
    • Fixed ammo pile model reverting to incendiary model when transitioned
    • Fixed incap waits until death to restart
    • Fixed re-obtaining starter items when revived at checkpoint
    • Fixed some things causing infected to clear
    • Fixed npc actors getting removed
    • Fixed holster positions of secondaries for The Last Stand update
    • Fixed various minor bugs

Update: 30 Nov, 2020 @ 11:40am

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Update: 29 Nov, 2020 @ 4:52am

[Changelog]
  • In-game mod name updated to "Dark Days"
  • Created new mod thumbnail

Update: 1 Oct, 2020 @ 10:57pm

[Hotfix]
  • Added all the mods weapon changes to CSGO weapons
  • Added new clip size/ammo pools to CSGO weapons
  • Fixed temp health decay changes that were accidently left in

Update: 23 Sep, 2020 @ 4:26pm

[Hotfix]
  • Removed prints that were accidently left in
  • Fixed incendiary ammo deployed on L4D1 maps sometimes vanishing
  • Fixed mutation description cutoff & missing symbols
  • Fixed mod file name

Update: 20 Sep, 2020 @ 4:35pm

[Changelog] v1.4.8
  • Removed spawning with flashlight on
  • Removed knockback from most firearms
  • Removed knockback from melee
  • Added chat commands type !help to view
  • Added incap & ledge hang visual/audio effects
  • Added tons of bug fixes, major tweaks & massive code changes
  • Modified chainsaw -- (to primary, atk slows movement)
  • Modified m60 -- (requires headshot, knockback added)
  • Modified sub machine guns to secondary slot
  • Modified incendiary ammo box texture/ammo model

Update: 10 Mar, 2020 @ 11:03am

[Hotfix]
  • Removed tank corpses -- (to avoid possible collision)
  • Added invisiblity to tanks -- (so you dont see them die)
  • Fixed crashing when deploying incendiary ammo

Update: 24 Feb, 2020 @ 7:02am

[Hotfix]
  • Added Various tweaks
  • Fixed bugs with class abilities

Update: 3 Feb, 2020 @ 4:56pm

[Changelog] v1.4.6
  • Added saving inventory when entire team respawns
  • Added death_check now waits until dead to restart
  • Added special abilities to character classes
    • [Assault]: increased movement speed
    • [Doctor]: medkits used by doctor heal 100%
    • [Enforcer]: 25% damage reduction
    • [Marksmen]: 50% less fall damage / no stun
  • Modified medkit healing from [80%] to [70%]
  • Fixed multiple bugs