Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.6 ]
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Update: 30 Nov, 2019 @ 6:38am

[Changelog] v1.4.4
  • Removed damage reduction from back hits
  • Removed automatic reloading
  • Added better firstperson/thirdperson melee animations
  • Added melee nerf
  • Added realistic weapon ammo capacity
  • Added accuracy of crouching while standing still
  • Added thirdperson shotgun sounds -- (fixes ALL shotguns)
  • Added various tweaks
  • Modified hunting rifle from [tier 2] to [tier 1]

Update: 8 Oct, 2019 @ 10:29am

* Added random starter health [75 - 100]
* Added shaking and adrenaline effects when incapacitated
* Added stumble animation when taking fall damage
* Added better explosive/fire damage
* Added tonfa as Enforcer respawn weapon
* Added rest during saferoom transitions [+15 health]
* Added red border/quick sound distortion when hit on low health
* Modified item placements on playermodel to be more realistic

Update: 1 Oct, 2019 @ 12:26pm

* Removed small items being visible on playermodel
* Added better thirdperson animation triggers
* Added scattered infected corpses
* Fixed Marksmen sometimes spawning with dual pistols
* Fixed incapacitated magnums
* Fixed Enforcer/Marksmen dropping items on spawn
* Fixed ledge hang mechanics
* Fixed incapacitation mechanics
* Fixed L4D1 infected spawning

Update: 12 Sep, 2019 @ 3:54am

* Removed explosive ammo
* Added better physics
* Added various tweaks
* Fixed item spawns
* Fixed randomly being given starter items again
* Fixed some issues causing lag

Update: 8 Sep, 2019 @ 11:07pm

[Hotfix]
* Added better fall damage
* Fixed glitch with classes

Update: 8 Sep, 2019 @ 2:37pm

* Removed mud men
* Added fallen survivors to every map
* Added shoving nerf
* Added better interaction range (crouch to pickup floor items)
* Added better infected attack AI
* Fixed special infected spawning in church saferoom
* Fixed incapacitation health bar

Update: 29 Aug, 2019 @ 11:47am

* Infected spawn system overhaul

Update: 28 Aug, 2019 @ 9:16pm

* Bug fixes

Update: 28 Aug, 2019 @ 2:35am

* Removed gas can ding noise
* Removed tank corpses
* Removed alarmed car ahead dialogue
* Removed flashing car windows
* Added better car alarms/chirps
* Added replacement dialogue for tank train
* Added better incapacitation/ledge health
* Added character classes
* Added better door physics
* Added infected respawn chance for cleared areas
* Added various tweeks
* Fixed static saferoom door models

Update: 25 Aug, 2019 @ 10:58pm

* Bug fixes