Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.6 ]
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Update: 7 Apr, 2022 @ 1:10am

[Hotfix]
  • Removed new camera bobbing from ladder climbs to attempt to solve dismounting issue

Update: 22 Mar, 2022 @ 2:55pm

[Hotfix]
  • Removed gas can/firework/propane/oxygen tank rework
  • Added ladder rework -- (slower/climb pauses/added sound/fixes)
  • Added find obscured items by touch (e.g. items covered by corpses/darkness)
  • Fixed base game ladder speed exploit

Update: 23 Jun, 2021 @ 1:51pm

[Hotfix]
  • Added brief animation state/slowness when standing up from revive
  • Added when revived swap to what you were last holding instead of primary
  • Added when revived from ledge hang weapons will be holstered
  • Modified modified max limit of medkits that can exist [decreased]
  • Fixed issues with 1 hp permanent red screen border
  • Fixed fixed in game addon description getting cut off
  • Fixed chainsaw spawn limit
  • Fixed issue with spawn points for '!specials on' chat command
  • Fixed doors that are spawned open not having random angles

Update: 18 Jun, 2021 @ 8:32am

[Changelog] v1.5.4
  • Removed m60 holstering -- (acts like object)
  • Added primaries and throwables as incap weapons
  • Added chainsaw refueling -- ('left click' with gascan)
    • 'left click' a nearby chainsaw with a gascan to refuel -- (can't refuel if full)
    • when refueled a pouring sound plays and the gascan becomes unusable
    • equipping an empty chainsaw will audibly fail to start then go silent
    • empty chainsaws will un-equip if attacking to prevent it's deletion
  • Added gas can/firework/propane/oxygen tank rework
    • gas cans/etc. won't explode/ignite when shot
    • gas cans/etc. will explode/ignite if hit with fire/explosives
    • gas can/propane/oxygen tanks will explode/ignite if hit while on fire
    • gas cans/propane/oxygen tanks will become un-interactable when shot
    • liquid will visibly leak from gas can/propane tanks when shot
    • oxygen tanks will rocket and visibly release gas -- (with audio) when shot
    • oxygen tanks will use new audio
    • oxygen tanks will no longer attract infected
    • oxygen tanks will not explode if hit with fire/explosives if empty
    • fireworks will attract infected with the range of a pipe bomb
  • Added -15% health penalty from self healing
  • Added health gating for extra hit before incapped -- (explosive/fall bypass)
  • Added permanent red screen border while on 1 hp
  • Added panic drop held item on incap if not a weapon
  • Added tweaks and fixes
    • ladders will use 'W' for up and 'S' for down instead of mouse direction
    • updated mods picture/description in addons
    • brief red blotches on screen border after being healed
    • modified medkit heal from [%70] to [%75]
    • modified medkit spawn rate [slightly increased]
    • modified !motion_sick [reduced movement more]
    • modified chainsaw max fuel capacity from [30] to [50]
    • modified enforcers secondary from [crowbar] to [knife]
    • modified enforcers items removed [molotov] and given [adrenaline]
    • modified marksmens items given [molotov]
    • Fixed a bug when getting incapped as marksmen
    • Fixed having no weapon when getting incapped rarely
    • Fixed harmless issue when getting incapped on 1 health
    • Fixed being able to interact with certain non-interactable props
    • Fixed base game issue where physics_props teleport away when pushed
    • Fixed explosion dmg multiplier not applying to explosive barrels
    • Fixed gas can/firework/propane/oxygen tanks spawning excessively

    Update: 12 Jun, 2021 @ 9:28pm

    ( / / / / / | Apology | / / / / / )
    • Updates were postponed for a few months due to me being to ill (not covid) to use my computer :c
    ( / / / / / / / / / / / / / / / / / / / / / )

    Update: 28 Mar, 2021 @ 8:27pm

    [Hotfix]
    • Added chat command !motion_sick on/off requested by Mozilla_Firefox. eXe
      • reduces the incapped screen movement for people with motion sickness
    • Fixed special weapons being able to use ammo piles

    Update: 26 Mar, 2021 @ 8:50pm

    [Hotfix]
    • Modified damage of special infected pins
    • Modified health of special infected
    • Modified modified time it takes to escape smoker [increased]
    • Modified damage of firearms
    • Modified flashlight brightness [increased]
    • Modified flashlight FOV [decreased]
    • Modified amount of zombies [decreased] infected mode [increased]
    • Fixed not being able to swap to primary weapons when they are out of ammo
    • Fixed specials doing massive damage to incapped survivors during pins
    • Fixed a minor bug with crosshair appearance in multiplayer
    • Fixed melee not doing enough damage to fallen survivors
    • Fixed various minor bugs in the mods code

    Update: 13 Mar, 2021 @ 12:15am

    [Changelog] v1.5.2
    • Removed melee able to hit multiple targets per swing
    • Removed incendiary ammo
    • Added deployable ammo canister -- (custom texture)
      • hold left click to deploy ammo pile
      • interacting with ammo pile will make you reload
      • ammo pile compatible with secondaries
      • ammo pile will only refill currently equipped weapon
      • teamates can hear you interact with ammo piles
    • Added randomized 70-90* door open angle
    • Added visual improvements -- (compatible with custom maps)
      • map color corrections overwritten with a custom one
      • increased contrast
      • decreased saturation
      • emphasized dirt & grime on textures -- (custom texture compatible)
    • Added new chat command !specials on/off
    • Added mechanic to escape from special infected pins
      • the special is shoved off after a short struggle timer -- (has animation)
      • the struggle timer is longer for smokers
      • struggle timer is reduced by a percentage of how damaged the special is
      • escaping from a special infected deals damage to it
      • you won't be able to escape while incapacitated
      • when freed from the pin you will be slow for half a second
    • Added alternate mutation with infected styled zombies Dark Days: [Infected]
      • removed headshots only
      • removed infected able to die from damage to arms
      • melee will deal damage instead of insta-killing
      • random hordes re-enabled
      • modified zombies speed, detection, spawn & damage related stats
    • Added tweaks and fixes
      • weapon spawn rates increased by 10%
      • drop keybind no longer sends chat message when pressed
      • modified time it takes before character rotates to mouse from [2] to [5]
      • modified damage of melee weapons
      • reduced fallen survivors health
      • modified health of special infected
      • modified grenade launchers damage [increased]
      • Fixed base game issue where specials ignore you when alone & incapped
      • Fixed a minor bug with melee
      • Fixed fall damage stagger not working
      • Fixed saferoom transition not panning camera out in multiplayer
      • Fixed and tweaked various things in the mods code

    Update: 3 Jan, 2021 @ 3:15pm

    [Hotfix]
    • Modified medkit spawn chances [increased slightly]
    • Modified spawn chances of all weapons/items
    • Fixed crosshair staying removed after the mod is disabled
    • Fixed a bug with Marksmens ability
    • Fixed some bugs with the new item/weapon spawns
    • Fixed player returned from afk message sometimes firing at start

    Update: 14 Dec, 2020 @ 12:34pm

    [Changelog]
    • updated in-game mod thumbnails