Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: 14 May, 2021 @ 1:33am

Isle of Siptah Expansion Early Access release:

Exiled Lands
- distant fog can't be that... distant, as it causes far LOD issues, not visible unless you are in one of couple specific spots, but there, anyhow
- moved distant fog closer and fixed one volumetric glitch

Update: 13 May, 2021 @ 11:35am

Isle of Siptah Expansion Early Access release:

Exiled Lands
- vastly decreased fogginess of arid and permafrost areas
- fixed too low light exposure in snow biome

Sandstorm
- upgraded sandstorm with new blend logic, it will heat cold desert nights right up to the point it might be dangerously hot.
- sandstorm ex users can be at ease, alternative routes won't cause any issues... other then sandstorm's attempt on cooking you alive that is.

MCP
- updated 'use base game light' option description

Update: 12 May, 2021 @ 12:25pm

Isle of Siptah Expansion Early Access release:

Maelstrom
- reworked maelstrom-weather logic, it won't sum up as it used to. No more silly situation where maelstrom exposure levels during the day were mild at best while dangerous during the night only.
- maelstrom weather will now blend with daily amplitude making it more consistent. Effectivly cooler maelstrom days and milder maelstrom nights, making it a challange across the daily cycle instead of a stay home during the night scenario.
- rain and thunderstorm still contribute to this blend as normal, so mind those.

Update: 12 May, 2021 @ 8:23am

Isle of Siptah Expansion Early Access release:

MCP
- reworked layout
- added 'use base game light' checkbox that disables all SW ambience,
- how to: check it, hit save and restart your server to apply (or exit to main menu and then continue session in case of single players)

Update: 8 May, 2021 @ 12:18pm

Isle of Siptah Expansion Early Access release:

Exiled Lands
- adjusted fog parameters
- adjusted volumetric parameters

Island of Siptah
- adjusted maelstrom temperature logic due to recent patch changes
- added little more daylight
- adjusted volumetic parameters
- adjusted fog parameters

Update: 7 May, 2021 @ 10:02am

Isle of Siptah Expansion Early Access release:

General
- hotfix for dungeons ambient light levels

Update: 2 May, 2021 @ 11:57am

Isle of Siptah Expansion Early Access release:

General
- various adjustmetns to light ambience and tonemaps in various places
- reduced overintense moonlight

Update: 30 Apr, 2021 @ 1:24pm

Isle of Siptah Expansion Early Access release:

Exiled Lands
- fix for reported dungeons having too dim torchlight, should be fine and affect other dungeons as well
- reduced overall lava and light brightness in volcano biome a little, mind that (Funcom knows why) some lights are setup to be like that, to be overbright

Update: 29 Apr, 2021 @ 8:01am

Isle of Siptah Expansion Early Access release:

Exiled Lands
- fixed some issues like, torches not giving enough light in some areas,
- finally managed to uniform sunlight and adjusted skylight where aplicable

Update: 27 Apr, 2021 @ 7:38am

Isle of Siptah Expansion Early Access release:

- adjusted fog in Exiled Lands
- revaped Sinkhole ambience
- tweaked jungle and highlands a little