Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: 11 Feb, 2021 @ 5:56am

Isle of Siptah Expansion Early Access release:

- added MCP support

Update: 10 Jan, 2021 @ 3:09am

Isle of Siptah Expansion Early Access release:

pro forma 2.2 devkit update

Update: 18 Nov, 2020 @ 11:15am

Isle of Siptah Expansion Early Access release:

on Island
- more ambience tuning, I think it's final now
- climate temperature curve adjustments to better reflect new visuals
- fixed issue with distance to maelstrom not being properly centered, also moved hellhot zone further to the center of maelstrom

Update: 10 Nov, 2020 @ 8:43am

Isle of Siptah Expansion Early Access release:

lens flares went back to vanilla, cause of issues with placeable/wearable lights

Update: 10 Nov, 2020 @ 3:12am

Isle of Siptah Expansion Early Access release:

General
Changed method of setting scene temperature (as light temperature, not other one), should result in more natural image space in most case scenarios (and rather on island) and rid of some unwanted fog tinting that happened in certain situations.

Exiled Lands
- revised light&shadow environment, especially in regard to nighttime
- redesigned jungle biome
- added snow biome custom settings, making it complete makeover, note highlands, mounds and volcano remain vanilla as there is no need to change anything there

Update: 7 Nov, 2020 @ 4:11am

Isle of Siptah Expansion Early Access release:

Island
- I've upgraded my dynamic skylight feature so it can no longer adjust itself with time alone. Now in addition it will react to weather and maelstrom occurances, so we'll have proper ambience in any given condition instead of compromise beetween too deep shadows when clear and too much ambient light when fully overcast.

Update: 6 Nov, 2020 @ 4:31pm

Isle of Siptah Expansion Early Access release:

Island
- revised postprocess, I need a break

Update: 6 Nov, 2020 @ 7:30am

Isle of Siptah Expansion Early Access release:

hotfix for island
I totally thought I just forgot to adjust that one curve to new environment, but turned out it was more to it, anyhow sorry about utter shades
in addition I hunted down one more thingy that should not happen and it's fixed

Update: 6 Nov, 2020 @ 2:08am

Isle of Siptah Expansion Early Access release:

Lightworks continues in form of postprocessing tuning

Exiled Lands
- deserts, savannas and jungle biomes got a makeover
- caves and dungeons got more natural shade and darkening

Island
- general island makeover to fit climate

Update: 4 Nov, 2020 @ 8:41am

Isle of Siptah Expansion Early Access release:

General
daytime sky, sun, sunlight & shadows tuning for both Exilad Lands and Island