Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: 25 Apr, 2021 @ 7:57am

Isle of Siptah Expansion Early Access release:

re-toned Exiled Lands (again), desert and jungle biomes in particular to achieve better ambient light temperature uniformity and further reduce overbright jungle sun... well, not really it just gonna be perceived as less bright.

Update: 23 Apr, 2021 @ 10:47am

Isle of Siptah Expansion Early Access release:

hotfix for me not noticing one variable with wrong value throwing off other parameters... and I was wondering why they behave like that... anyhow, hope you like final result

Update: 23 Apr, 2021 @ 7:31am

Isle of Siptah Expansion Early Access release:

General
- shiny/milky fog effect in sunlight should be further reduced (where possible)

Island of Siptah
- added additional layer to maelstrom temperature effect so areas far-off (namely islands of dawn and dusk) are only marginally affected by the winds

Update: 22 Apr, 2021 @ 7:44am

Isle of Siptah Expansion Early Access release:

General
- adjusted weather exposure curves to fit EWV add-on

Isle of Siptah
- removed obsolete features due to map changes
- redesigned island temperature curves to accomodate new biomes better since dev-design is obviously going towards more tropical climate, there is no point in fighting it...
- Island it is still deep ocean island biome at it's core, so think extended amplitude, sun may be hot now, but there is nasty nip in the air when moon raises.
- adjusted overall postprocess due to map changes, as for new biomes:
- savanna is more crisp and sunny
- floodlands are ... well... I gave this savanna with puddles bit different ambience, but there is nothing to distinguish it as a full-on biome
- ashlands are properly smoked and sotty as hell

Exiled Lands
- removed obsolete features due to map changes
- full-on prostprocess overhaul with volumetric lightning and custom colour toning,
please not there are things (like shitty zenith sun in the jungle) that are currently beyond being modded due to devkit limits

Update: 3 Apr, 2021 @ 5:42am

Isle of Siptah Expansion Early Access release:

- twigs and sticks for the last update (meaning stuff you probably won't notice), unfortunatelly with current state of the map I can't fix shitty light ambience that happens on character creation screen, devs be kind it will be possible past 2.4 update, but it may never happen as well

Update: 2 Apr, 2021 @ 12:04pm

Isle of Siptah Expansion Early Access release:

overhauled postprocess setup for Island of Siptah, long story short, that will result in:
- more varied visual ambience
- no vanilla-like overexaggerated saturation,
- no washed out effect either

Update: 23 Mar, 2021 @ 9:43am

Isle of Siptah Expansion Early Access release:

finally cracked issue with funcom's sun and moon, on both official maps I have them correctly located on and made travel the firmament east-to-west,
moonlight in Exiled Lands is in par with moon as an added bonus

jury-rigged fix for 2.3 overexposure in exiled lands, it's... not actual fix, but I deem it better alternative to overbright everything... anyhow some scenes ended up pretty well

PS also more realistic, then I would make it if I could, so dark corners at night are bloody dark and I can't fix that

removed Savage Wilds moonlight code

Update: 20 Mar, 2021 @ 6:02am

Isle of Siptah Expansion Early Access release:

adjusted HDR range to compensate for people with bad displays, I actually hooked up my old crappy LCD to compensate for the issue

PS also fixed one instance where settings actually were off, not that anybody reported that

Update: 18 Mar, 2021 @ 10:18am

Isle of Siptah Expansion Early Access release:

- changed the way underground darkness works and fixed some missing keywords - this should result in much less dimmed lights and more natural image space while darkness remains where is no light, keep torches handy
- default zenith sun temperature for arid biomes in Exiled Lands has been reduced a bit.

Update: 16 Mar, 2021 @ 6:41am

Isle of Siptah Expansion Early Access release:

- 2.3 devkit update
- made Severe Weather play nice with new Savage Wilds map, because we have so much in common, like same initials
- slight postprocess adjustments for island map
- adjusted maelstrom temperature impact to fit new visuals