Conan Exiles

Conan Exiles

Severe Weather 2.2
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Update: 31 Oct, 2020 @ 9:27am

Isle of Siptah Expansion Early Access release:

General
fix for nighttime excessive blue hue I made for build 13 and then failed to include in actual release

Update: 30 Oct, 2020 @ 2:16pm

Isle of Siptah Expansion Early Access release:

Isle of Siptah specific
tower surroundings got unique climate to compensate for innate coldness of the area, one I set for outer parts of the island didn't play too well with inner, so there you have it
I mean weather exposure stays the same, so mind that, but it just won't be so eager to turn you into icicle.

Update: 29 Oct, 2020 @ 4:38am

Isle of Siptah Expansion Early Access release:

minor daylight adjustment for island so it's little less Cimmerian-style out there

Update: 28 Oct, 2020 @ 7:49am

Isle of Siptah Expansion Early Access release:

General notes:
- devkit update
- new thumb image
- fully reworked exposure system or rather the way it works, new one is not actually tied to weather change signal, so I can scale it dynamically and made it present in every biome (volcano is exempt ofcourse), so from now on you can have chance for slightly more sweltry or slightly cooler day on the desert for example, goes similar for other biomes and takes weather conditions into account. In rain and storm you should get exact same results as before, but without occasional bug weather change signal had.
Note: this change may cause areas normally at verge of being extremly hot to actualy be extremly hot from time to time, this is intended as basic clothing shall protect you, as well as raising survival stat.

Exilaed Lands specific:
- slightly more realistic nightime conditions setup, but this map has issues I'm not willing to tackle

Island of Siptah specific:
- island now has actual weather: sunny -> coulds -> rain -> more clouds -> thunderstorm, no more clear skies every day
- island now has custom, dynamic light&sky environment, no more fake 24/7 daylight.

Update: 15 Oct, 2020 @ 10:48am

- Isle of Siptah Expansion Early Access release:
- - back to Exiled Lands with much needed survival adjustmemts:
desert days got hotter in general so you'll feel the surroundings - zenith sun on savannas and unnamed city may prove fatal for naked people, but only weak ones

Update: 2 Oct, 2020 @ 1:10pm

- Isle of Siptah Expansion Early Access release:
- another maelstrom upgrade - now when storm starts to accumulate you won't be made insta frosty while wandering around tower (or anywhere for that matter) temperature shall drop gradually as storm's intensity grows

Update: 29 Sep, 2020 @ 3:31pm

- Isle of Siptah Expansion Early Access release:
- hotfix - apparently I broke things in last build, should be fineTM

Update: 29 Sep, 2020 @ 12:04pm

- Isle of Siptah Expansion Early Access release:
- devkit update
- eased general cyclone-windshear cooling effect a bit, so it won't be as freezing-deadly during the night when island is already cold, it will kill you anyway if you're not insulated
- added additional windshear layer around "maelstrom event horizon" in cumulation and mature stages to ensure more smooth and closer to visuals transition from non-stormwind area to the rabied storm core

Update: 21 Sep, 2020 @ 3:31pm

- Isle of Siptah Expansion Early Access release:
backend and island balance update, maelstrom effects should be on spot with visuals now

Update: 20 Sep, 2020 @ 12:30pm

- Isle of Siptah Expansion Early Access release:
Maelstorm upgrade, tied stormwind exposure to maelstrom size and proximity as WYSIWYG rule dictates, anyhow:
during cumulation and active cyclone stage whole island gets unpleasant, but only those brave (or foolish) enough to venture too close get extra beating from merciless windshear revolving around the tower.