Invisible, Inc.

Invisible, Inc.

Function Library
Mostrando 51-60 de 109 aportaciones
< 1 ... 4  5  6  7  8 ... 11 >
Actualización: 26 OCT 2021 a las 2:55

V1.58:
* Dropping a body will no longer trigger guard response, unless Hostage Monitor augment is installed.

Actualización: 6 AGO 2021 a las 7:19

V1.57:
* Fixed a nil error in guard weapon tooltip.

Actualización: 3 AGO 2021 a las 15:17

V1.56:
* Compacted armor piercing and heavy damage guard tooltips into one combined tooltip.
* Fixed sound emitted by melee weapons having delayed reaction from guards.
* AoE door traps now trigger traps on both sides of the door, and use raycast check to prevent them from hitting guards/agents hiding behind walls or tall cover.

Actualización: 28 JUL 2021 a las 15:12

V1.55:
* Added support for charge packs recharging 1 ammo/charge.

Actualización: 24 JUL 2021 a las 17:48

V1.54:
* Fixed Cycle resetting PWR of enemy AI from Programs Extended
* Added animation support for Plague program.

Actualización: 22 JUL 2021 a las 13:39

V1.53:
* Added a toggle for gameplay altering code changes - you can disable them if desired.
* Moved tooltips for Dermal Armor, Heavy Damage and Armor Piercing Weaponry from New Items and Augments here.
* Above tooltips have been improved in readability and clarity.
* Changed "fillCircle" function responsible for returning tile list inside a specified circle - now it's more accurate. All gameplay functionality relying on it will be adjusted as a result.

Actualización: 14 JUL 2021 a las 12:22

V1.52:
* Added "onHitMpDrain" trait for ranged weapons - if true, removes all AP on hit this turn.

Actualización: 5 JUL 2021 a las 11:56

V1.51:
* canConsumeAmmo function now works for items not inside agent inventory.

Actualización: 1 JUL 2021 a las 6:32

V1.50:
* Fixed that dragging a body while under a HARMLESS / TRUSTED / LEGIT status would not compromise the status and not draw guard attention.

Actualización: 18 JUN 2021 a las 6:31

V1.49:
* Added "weighted_list:removeByItem( item )" for removing entries by item ID from weighted lists. Thanks to Mossbird for this!