Invisible, Inc.

Invisible, Inc.

Function Library
109개 중 11~20개 표시 중
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업데이트: 2023년 11월 18일 @ 오전 6시 52분

V1.97:
* Moved reload and recharge ability execution to abilityutils.

업데이트: 2023년 11월 17일 @ 오전 5시 44분

V1.96:
* Updated Program Lockdown code with ability to selectively unlock programs, as well as specify the source of the locks.
- Added pcplayer:unlockMainframeAbility( num, source )
Following functions were updated:
- pcplayer:lockdownMainframeAbility( num, source )
- pcplayer:unlockAllMainframe( source )
- pcplayer:getLockedAbilities( source )

업데이트: 2023년 11월 12일 @ 오전 5시 59분

V1.95:
* Shops now support following program definition parameters:
- soldAfter - program will be sold after specified campaign hours have passed.
- notSoldAfter - program will be sold before specified campaign hours have passed.
- PROGRAM_LIST_CORP - program will be sold only by specified corporation.
- markedForDeletion - program will be unconditionally removed from shops.

업데이트: 2023년 9월 5일 @ 오전 9시 46분

V1.94:
* Changed animation when taking lethal damage and surviving from "fall over and get up" to "stagger", now it applies to all non- drone agents and guards.

업데이트: 2023년 8월 22일 @ 오후 1시 17분

V1.93:
* TRG_DAEMON_INSTALL and TRG_DAEMON_REVERSE triggers now pass the spawned daemon instance as evData.
* Door lock props will now disappear if adjacent cells get hidden.
* W93_REFRESH_CELLS event now refreshes entire board instead of just cells.

업데이트: 2023년 5월 8일 @ 오후 1시 30분

V1.92:
* Fixed softlock caused by specific order of Sleep/Confusion activations from Programs Extended.

업데이트: 2023년 4월 12일 @ 오전 4시 55분

V1.91:
* Reload and Recharge no longer use local functions and can be appended by other mods easier.

업데이트: 2023년 3월 16일 @ 오전 9시 47분

V1.90:
* "TRG_PRE_START_TURN" and "TRG_POST_START_TURN" triggers now work on turn 1.

업데이트: 2023년 2월 23일 @ 오후 12시 56분

V1.89:
* Ping program is now compatible with AI Terminal range upgrade (More Missions mod).

업데이트: 2023년 1월 30일 @ 오전 11시 57분

V1.88:
* Added "TRG_AUGMENT_INSTALLED" trigger, evData = { unit, userUnit }. Unit is the augment, userUnit the agent.