Invisible, Inc.

Invisible, Inc.

Function Library
Viser 11–20 av 109 bidrag
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Oppdatering: 18. nov. 2023 @ 6.52

V1.97:
* Moved reload and recharge ability execution to abilityutils.

Oppdatering: 17. nov. 2023 @ 5.44

V1.96:
* Updated Program Lockdown code with ability to selectively unlock programs, as well as specify the source of the locks.
- Added pcplayer:unlockMainframeAbility( num, source )
Following functions were updated:
- pcplayer:lockdownMainframeAbility( num, source )
- pcplayer:unlockAllMainframe( source )
- pcplayer:getLockedAbilities( source )

Oppdatering: 12. nov. 2023 @ 5.59

V1.95:
* Shops now support following program definition parameters:
- soldAfter - program will be sold after specified campaign hours have passed.
- notSoldAfter - program will be sold before specified campaign hours have passed.
- PROGRAM_LIST_CORP - program will be sold only by specified corporation.
- markedForDeletion - program will be unconditionally removed from shops.

Oppdatering: 5. sep. 2023 @ 9.46

V1.94:
* Changed animation when taking lethal damage and surviving from "fall over and get up" to "stagger", now it applies to all non- drone agents and guards.

Oppdatering: 22. aug. 2023 @ 13.17

V1.93:
* TRG_DAEMON_INSTALL and TRG_DAEMON_REVERSE triggers now pass the spawned daemon instance as evData.
* Door lock props will now disappear if adjacent cells get hidden.
* W93_REFRESH_CELLS event now refreshes entire board instead of just cells.

Oppdatering: 8. mai 2023 @ 13.30

V1.92:
* Fixed softlock caused by specific order of Sleep/Confusion activations from Programs Extended.

Oppdatering: 12. apr. 2023 @ 4.55

V1.91:
* Reload and Recharge no longer use local functions and can be appended by other mods easier.

Oppdatering: 16. mars 2023 @ 9.47

V1.90:
* "TRG_PRE_START_TURN" and "TRG_POST_START_TURN" triggers now work on turn 1.

Oppdatering: 23. feb. 2023 @ 12.56

V1.89:
* Ping program is now compatible with AI Terminal range upgrade (More Missions mod).

Oppdatering: 30. jan. 2023 @ 11.57

V1.88:
* Added "TRG_AUGMENT_INSTALLED" trigger, evData = { unit, userUnit }. Unit is the augment, userUnit the agent.