Invisible, Inc.
Function Library
กำลังแสดง 11-20 จาก 109 รายการ
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อัปเดต: 18 พ.ย. 2023 @ 6: 52am

V1.97:
* Moved reload and recharge ability execution to abilityutils.

อัปเดต: 17 พ.ย. 2023 @ 5: 44am

V1.96:
* Updated Program Lockdown code with ability to selectively unlock programs, as well as specify the source of the locks.
- Added pcplayer:unlockMainframeAbility( num, source )
Following functions were updated:
- pcplayer:lockdownMainframeAbility( num, source )
- pcplayer:unlockAllMainframe( source )
- pcplayer:getLockedAbilities( source )

อัปเดต: 12 พ.ย. 2023 @ 5: 59am

V1.95:
* Shops now support following program definition parameters:
- soldAfter - program will be sold after specified campaign hours have passed.
- notSoldAfter - program will be sold before specified campaign hours have passed.
- PROGRAM_LIST_CORP - program will be sold only by specified corporation.
- markedForDeletion - program will be unconditionally removed from shops.

อัปเดต: 5 ก.ย. 2023 @ 9: 46am

V1.94:
* Changed animation when taking lethal damage and surviving from "fall over and get up" to "stagger", now it applies to all non- drone agents and guards.

อัปเดต: 22 ส.ค. 2023 @ 1: 17pm

V1.93:
* TRG_DAEMON_INSTALL and TRG_DAEMON_REVERSE triggers now pass the spawned daemon instance as evData.
* Door lock props will now disappear if adjacent cells get hidden.
* W93_REFRESH_CELLS event now refreshes entire board instead of just cells.

อัปเดต: 8 พ.ค. 2023 @ 1: 30pm

V1.92:
* Fixed softlock caused by specific order of Sleep/Confusion activations from Programs Extended.

อัปเดต: 12 เม.ย. 2023 @ 4: 55am

V1.91:
* Reload and Recharge no longer use local functions and can be appended by other mods easier.

อัปเดต: 16 มี.ค. 2023 @ 9: 47am

V1.90:
* "TRG_PRE_START_TURN" and "TRG_POST_START_TURN" triggers now work on turn 1.

อัปเดต: 23 ก.พ. 2023 @ 12: 56pm

V1.89:
* Ping program is now compatible with AI Terminal range upgrade (More Missions mod).

อัปเดต: 30 ม.ค. 2023 @ 11: 57am

V1.88:
* Added "TRG_AUGMENT_INSTALLED" trigger, evData = { unit, userUnit }. Unit is the augment, userUnit the agent.