Stellaris

Stellaris

Planetary Diversity - Unique Worlds
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Update: 18 May, 2020 @ 10:52am

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Update: 12 May, 2020 @ 11:45pm

- Fixed Issue with Graveyard Starts

Update: 12 May, 2020 @ 8:00am

- Updated to 2.7
- Gave the Tiyanki System a facelift

Update: 15 Apr, 2020 @ 2:56pm

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.

Update: 17 Mar, 2020 @ 10:02pm

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Update: 16 Feb, 2020 @ 10:00am

- Fixed an issue where special ship techs could come up before special resource collection tech.
- Added missing Floating World Icon
- Lowers Eludium + Acean miner amounts

Update: 4 Jan, 2020 @ 6:34pm

- Updated Rare World Modifiers
- Redid Crystal World Bonuses
- Fixed issues with FE's and having their tech locked behind the special techs added by this mod.

Update: 30 Nov, 2019 @ 1:42pm

- Updated the Archive World to be more versatile and useful. It now has Reseach, Power and Cultural Districts (unless your a robot/hive)

Update: 24 Oct, 2019 @ 12:06pm

Well f you paradox. I can't get this work right now.

Update: 24 Oct, 2019 @ 12:00pm

Maybe now? Nope.