Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Viser 81-90 af 100 forekomster
< 1 ... 7  8  9  10 >
Opdatering: 18. maj 2020 kl. 10:52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Opdatering: 12. maj 2020 kl. 23:45

- Fixed Issue with Graveyard Starts

Opdatering: 12. maj 2020 kl. 8:00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Opdatering: 15. apr. 2020 kl. 14:56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.

Opdatering: 17. mar. 2020 kl. 22:02

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Opdatering: 16. feb. 2020 kl. 10:00

- Fixed an issue where special ship techs could come up before special resource collection tech.
- Added missing Floating World Icon
- Lowers Eludium + Acean miner amounts

Opdatering: 4. jan. 2020 kl. 18:34

- Updated Rare World Modifiers
- Redid Crystal World Bonuses
- Fixed issues with FE's and having their tech locked behind the special techs added by this mod.

Opdatering: 30. nov. 2019 kl. 13:42

- Updated the Archive World to be more versatile and useful. It now has Reseach, Power and Cultural Districts (unless your a robot/hive)

Opdatering: 24. okt. 2019 kl. 12:06

Well f you paradox. I can't get this work right now.

Opdatering: 24. okt. 2019 kl. 12:00

Maybe now? Nope.