Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Ergebnisse 81–90 von 100
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Update: 18. Mai 2020 um 10:52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Update: 12. Mai 2020 um 23:45

- Fixed Issue with Graveyard Starts

Update: 12. Mai 2020 um 8:00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Update: 15. Apr. 2020 um 14:56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.

Update: 17. Mrz. 2020 um 22:02

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Update: 16. Feb. 2020 um 10:00

- Fixed an issue where special ship techs could come up before special resource collection tech.
- Added missing Floating World Icon
- Lowers Eludium + Acean miner amounts

Update: 4. Jan. 2020 um 18:34

- Updated Rare World Modifiers
- Redid Crystal World Bonuses
- Fixed issues with FE's and having their tech locked behind the special techs added by this mod.

Update: 30. Nov. 2019 um 13:42

- Updated the Archive World to be more versatile and useful. It now has Reseach, Power and Cultural Districts (unless your a robot/hive)

Update: 24. Okt. 2019 um 12:06

Well f you paradox. I can't get this work right now.

Update: 24. Okt. 2019 um 12:00

Maybe now? Nope.