Caves of Qud

Caves of Qud

Hearthpyre
Visar 21–30 av 66 poster
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Uppdatering: 20 maj, 2023 @ 22:49

Fix looking at schematics chips
Update step AI goal for 204.74

Uppdatering: 20 jan, 2023 @ 14:55

Harden tent interiors
Make blueprints powered by default
Prep for namespace change of BodyPart in 204.52
Fix error when unavailable blueprint was selected

Uppdatering: 24 dec, 2022 @ 21:25

Add Pax Klanq as a visit location for [redacted], add oozes as bonus like faction
Workaround a base game bug where culture info is not set on mod initialization

Uppdatering: 17 dec, 2022 @ 8:59

Skip inheriting random tent tile

Uppdatering: 17 dec, 2022 @ 7:55

Expand tent XML blueprints
Set organic state of transformed item

Uppdatering: 17 dec, 2022 @ 6:03

Fix colour inheritance from blueprints without TileColor

Uppdatering: 16 dec, 2022 @ 16:40

Add various tents you can carry and decorate (with tiles by Camille_KMS and lamb)
Add some token tags for use as [redacted] hamsa
Fixed a bug that caused tokens not to be consumed when used for your settlers

Uppdatering: 9 nov, 2022 @ 8:45

Update for beta 204 while maintaining 203 compatibility

Uppdatering: 16 jul, 2022 @ 15:21

Add checkpoints to settlements
Always allow demolishing of floors
Harden against other mods breaking blueprints

Uppdatering: 24 jun, 2022 @ 19:38

Updated blueprint signature for 203.50
Improve peculiar snapjaw visits
Add scaling camera shake to cart collisions