Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Visar 1–10 av 53 poster
< 1  2  3  4  5  6 >
Uppdatering: 8 aug @ 21:13

Uppdatering: 25 jun @ 0:58

Uppdatering: 20 jun @ 11:07

Uppdatering: 30 maj @ 22:54

Uppdatering: 22 maj @ 4:03

Uppdatering: 1 nov, 2024 @ 3:26

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Uppdatering: 15 jul, 2024 @ 8:46

Uppdatering: 7 jul, 2024 @ 10:27

Uppdatering: 8 maj, 2024 @ 0:47

Uppdatering: 27 feb, 2024 @ 23:35