Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
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Opdatering: 4. nov. kl. 11:02

Small update:
Bugfixes to the configuration of scaling
Adding the ability to MANUALLY change how many steps are done when scaling is applied. In the next update, it will be possible to automate this number depending on how you are faring according to Hemotheps "compare to other empires" script. Wasn't able to finish this today and won't have time the next days so I decided to publish above part at least.

Opdatering: 8. aug. kl. 21:13

Opdatering: 25. juni kl. 0:58

Opdatering: 20. juni kl. 11:07

Opdatering: 30. maj kl. 22:54

Opdatering: 22. maj kl. 4:03

Opdatering: 1. nov. 2024 kl. 3:26

Updates to country types difficulty modifiers:
- Added mid game crisis to marauder category to allow specifying them
- Now showing the standard npc bonuses and applying vanilla "scaled_difficulty_bonuses" to the country types that have it defined instead of a general halving on all non-crisis factions.
- End game crisis still show the actually applied values instead of 1/3 as all end game crisises have scaled_difficulty_bonuses==3.

Opdatering: 15. juli 2024 kl. 8:46

Opdatering: 7. juli 2024 kl. 10:27

Opdatering: 8. maj 2024 kl. 0:47