Plague Inc: Evolved

Plague Inc: Evolved

Cult Simulator
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Update: 27 Jan, 2019 @ 6:54pm

-Minor bugfixes for the previous update.
-Added a discussion for Easter eggs and secrets.

Update: 26 Jan, 2019 @ 5:30pm

The last real update, most likely.
-Tweaked the cure mechanics to be more balanced.
-Thanks to indigofenix for telling me how to replace the "New Disease Spotted" popup with something more appropriate!
-Added a popup for when you've converted the whole world, telling you to evolve Doomsday or Mass Suicide.
-Grammar.
-Wrote a strategy guide.

Update: 17 Jan, 2019 @ 7:09pm

Minor programming tweaks.

Update: 17 Jan, 2019 @ 7:05pm

Minor programming tweaks.

Update: 28 Nov, 2018 @ 6:14pm

-The scenario creator now supports government actions for the Shadow Plague. Government actions should now be much less vampire flavored.
-Bonus starting DNA is once again 10. Decreasing it was a mistake.
-Mass Suicide is more lethal and has its own popups when you evolve and devolve it.
-+1 severity for weapon stockpiles.

Update: 25 Nov, 2018 @ 2:07pm

Lots of balance changes!
-Uniforms give slight cold resistance.
-Infectivity of Spells and Curses reduced by 1.
-Base cure speed increased.
-Lowered starting DNA by 5.
-Starting severity increased by 1.
-Many symptoms have greater severity.
-Bigger infectivity penalty from Cognitive Dissonance.
-The Doomsday symptom now tells you that it's required for a conquest ending.
-Custom icons for the plane and water transmissions.
-3 more post-Doomsday ticker items that come from Misanthropy, Mediumship, and Yoga.

Update: 6 Nov, 2018 @ 2:01pm

Grammar.

Update: 6 Nov, 2018 @ 1:43pm

Minor programming fixes.

Update: 6 Nov, 2018 @ 12:51pm

Ending works for sure, now.

Update: 6 Nov, 2018 @ 12:57am

-Nerfed the Templars. They do a little less damage now.
-Tweaked a couple combos.
-Added image to the description page.