RimWorld
Field Medic [1.0-1.6]
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Actualización: 2 JUL a las 12:46 a. m.

Variable Tick Rate: bleed rate modifier now works with VTR.

Actualización: 2 JUL a las 12:27 a. m.

Recompile to 1.6; rewrote how the float menu option was generated; rewrote pathing and toiling to allow stabilizing non-downed or in-bed pawns.

Actualización: 13 ABR 2024 a las 10:08 a. m.

Cleanup the debug dll.

Actualización: 13 ABR 2024 a las 12:25 a. m.

Recompiled against 1.5

Actualización: 21 OCT 2022 a las 5:09 p. m.

[Auto-generated text]: Update on 10/21/2022 5:09:48 PM.

Actualización: 21 OCT 2022 a las 1:47 p. m.

Recompiled against 1.4

Actualización: 25 JUL 2021 a las 9:27 a. m.

Add a render mask to NOT paint over the blue cross. Only applicable to on ground and worn rendering, not applicable to Gear Tab icon or other similar UIs due to how Rimworld renders icons (without mask)

Actualización: 25 JUL 2021 a las 5:25 a. m.

Add a CompColorable to the Def of the medic bag in an attempt to solve Ideology apparel color thought NullRefException and Styling Station exceptions.

Actualización: 24 JUL 2021 a las 5:47 a. m.

Recompiled against RW 1.3; stabilization is now 6% slower than before, though still only take about 11% of the normal tend time.

Actualización: 20 JUL 2021 a las 11:30 a. m.

[Auto-generated text]: Update on 7/20/2021 7:30:22 PM.