RimWorld
Field Medic [1.0-1.6]
Показані результати 1–10 із 21
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Оновлено: 2 лип. о 0:46

Variable Tick Rate: bleed rate modifier now works with VTR.

Оновлено: 2 лип. о 0:27

Recompile to 1.6; rewrote how the float menu option was generated; rewrote pathing and toiling to allow stabilizing non-downed or in-bed pawns.

Оновлено: 13 квіт. 2024 о 10:08

Cleanup the debug dll.

Оновлено: 13 квіт. 2024 о 0:25

Recompiled against 1.5

Оновлено: 21 жовт. 2022 о 17:09

[Auto-generated text]: Update on 10/21/2022 5:09:48 PM.

Оновлено: 21 жовт. 2022 о 13:47

Recompiled against 1.4

Оновлено: 25 лип. 2021 о 9:27

Add a render mask to NOT paint over the blue cross. Only applicable to on ground and worn rendering, not applicable to Gear Tab icon or other similar UIs due to how Rimworld renders icons (without mask)

Оновлено: 25 лип. 2021 о 5:25

Add a CompColorable to the Def of the medic bag in an attempt to solve Ideology apparel color thought NullRefException and Styling Station exceptions.

Оновлено: 24 лип. 2021 о 5:47

Recompiled against RW 1.3; stabilization is now 6% slower than before, though still only take about 11% of the normal tend time.

Оновлено: 20 лип. 2021 о 11:30

[Auto-generated text]: Update on 7/20/2021 7:30:22 PM.