XCOM 2
RPG Overhaul - Even More Specializations
Mostrando 11-20 de 43 aportaciones
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Actualización: 12 ENE 2019 a las 7:01

- Increased AP costs of Sabot Round, Center Mass
- Follow-Up is now mutually exclusive with Death From Above

Actualización: 9 ENE 2019 a las 17:03

- removed Full Kit's prerequisite perk since Protector has been removed from the perk tree.

Actualización: 9 ENE 2019 a las 15:53

- Hopefully fixed Flashout for good.
- Added support for the Mountain Mist Grenade from HoneyTheBear's new mod Chosen Reward Variety to various grenade abilities that affect Flashbangs (Flashout, Full Kit, Rapid Deployment, Sting Grenades, Bluescreen Bombs).

Actualización: 9 ENE 2019 a las 15:16

Actualización: 2 ENE 2019 a las 17:03

Changes:
- Reduced Student Of The Blade's debuff radius from 8 to 6 tiles.
- Nerd no longer reduces max HP because this caused soldiers to be wounded after missions, regardless of actual wounds taken. Instead, nerds now get a -10 penalty to will.
- Bullseye's cooldown was increased by 1 turn
- Long Watch and Steady Hands are once again at their original positions.

Actualización: 21 DIC 2018 a las 13:24

Changes:
- Moved some icons to another .upk with a unique name to make sure they're always loaded correctly

Actualización: 16 DIC 2018 a las 12:58

Changes:
- Changed Team Player. It now grants +3 aim for every ally within 6 tiles, up to +15 aim.
- Fixed Smoker and Flashbanger. They should now work correctly when equipped with a grenade launcher.
- Added a new squaddie perk: Confident: This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles.

Actualización: 11 DIC 2018 a las 5:37

- Fixed Teamplayer's scaling.

Actualización: 10 DIC 2018 a las 17:15

- Fixed a localization error

Actualización: 9 DIC 2018 a las 2:39

- Fixed Choleric wrongly displaying a flat +5 mobility bonus that got accidentally copied over